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<H1>[MUD-Dev] RE: DOOM Gets a Storyline?</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] RE: DOOM Gets a Storyline?</LI>
<LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI>
<LI><em>Date</em>: Thu, 30 Apr 1998 13:02:10 -0700</LI>
<LI><em>Delivery-date</em>: Thu Apr 30 13:03:56 1998</LI>
<LI><em>Delivery-date</em>: Thu, 30 Apr 1998 13:03:56 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI>
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<PRE>
On Thursday, April 30, 1998 2:05 PM Holly Sommer
[SMTP:hsommer#micro,ti.com] said:
> I was reading the April 27th issue of Newsweek at the doctor's
office
> today, and there was an article in there on DOOM, in which the
creator
> (Rob... ?? forget his last name) says, essentially, that
hack-n-slash
> gets boring after awhile - you can only enjoy a BFG for so
long. Hee :)
That would be John Romero, who is trying very hard to position
himself as a "rock star" in the world of computer gaming, playing off
his credits on games such as Doom. His startup, Ion Storm, has a sick
amount of funding. "Daikatana," the game referred to, nonetheless looks
a lot like, well, Doom, with a barebones linear plot that involves
shooting things.
> Also, he said that he wants to effectively add a storyline to
DOOM. The
> tone of the article was muddled, but the overall piece was
interesting,
> so I'd recommend to everyone here to check it out.
>
> -Holly
It is fairly unusual to see computer games get this much
coverage in mainstream media, so it was interesting for that alone.
-Raph
--
MUD-Dev: Advancing an unrealised future.
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: atomic functions</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00470" HREF="msg00470.html">[MUD-Dev] Re: atomic functions</A></strong>,
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Fri 08 May 1998, 12:51 GMT
</LI>
<LI><strong><A NAME="00564" HREF="msg00564.html">[MUD-Dev] Re: atomic functions</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 14 May 1998, 06:05 GMT
</LI>
<LI><strong><A NAME="00566" HREF="msg00566.html">[MUD-Dev] Re: atomic functions</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 14 May 1998, 06:05 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00289" HREF="msg00289.html">[MUD-Dev] META: Filtering suggestions</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 23:49 GMT
<LI><strong><A NAME="00277" HREF="msg00277.html">[MUD-Dev] RE: DOOM Gets a Storyline?</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 30 Apr 1998, 20:03 GMT
<LI><strong><A NAME="00273" HREF="msg00273.html">[MUD-Dev] RE: UO in Wired, was OT: Birth announcement</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 30 Apr 1998, 18:05 GMT
<LI><strong><A NAME="00270" HREF="msg00270.html">[MUD-Dev] Re: There can be.. only ONE! (fwd)</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 30 Apr 1998, 17:31 GMT
<LI><strong><A NAME="00262" HREF="msg00262.html">[MUD-Dev] Re: Supporting articles found for UOL play style</A></strong>,
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 30 Apr 1998, 05:34 GMT
<UL>
<LI><strong><A NAME="00312" HREF="msg00312.html">[MUD-Dev] Re: Supporting articles found for UOL play style</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 02 May 1998, 00:36 GMT
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