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<H1>[MUD-Dev] Re: PK and my "Mobless MUD" idea</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PK and my "Mobless MUD" idea</LI>
<LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI>
<LI><em>Date</em>: Wed, 29 Apr 1998 13:41:47 +0100 (BST)</LI>
<LI><em>Delivery-date</em>: Wed Apr 29 05:43:55 1998</LI>
<LI><em>Delivery-date</em>: Wed, 29 Apr 1998 05:43:55 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI>
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<PRE>
On Tue, 28 Apr 1998, Caliban Tiresias Darklock wrote:
> However, the Greek
> gods also played by some rather sticky rules in their own world, and
> wouldn't very well be able to do something like create a powerful monster
> with no weakness
Heavy Gear (paper rpg) has an interesting construction system for the
Gears (mechs) involving the principle that anything is possible, it's just
more expensive, complex and buggy. A tank with 0-100 mph in 2.4 seconds
and armed with 12 field guns is perfectly possible - the engineers *will*
make it fit in - it'll just have more flaws in the design. It's quite
good (recommmended investigation).
The same principle could be applied to biological entities. Giving a
creature lots of perks like infra-red vision, massive chase speed &
camoflage (desert) could come up with random flaws like rear blind spot,
unable to cope with normal temperatures (extreme heat only), must lounge
around all day and also smelly. :)
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org
--
MUD-Dev: Advancing an unrealised future.
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<LI><STRONG><A NAME="00222" HREF="msg00222.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00224" HREF="msg00224.html">[MUD-Dev] META: Mail archives and MIME attachments</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 29 Apr 1998, 01:25 GMT
<UL>
<LI><strong><A NAME="00320" HREF="msg00320.html">[MUD-Dev] Re: META: Mail archives and MIME attachments</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 02 May 1998, 06:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00221" HREF="msg00221.html">[MUD-Dev] re: PK and my "Mobless MUD" idea</A></strong>,
Jay Sax <a href="mailto:cimri1#gte,net">cimri1#gte,net</a>, Wed 29 Apr 1998, 00:47 GMT
<UL>
<LI><strong><A NAME="00222" HREF="msg00222.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 29 Apr 1998, 01:16 GMT
<UL>
<LI><strong><A NAME="00234" HREF="msg00234.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 29 Apr 1998, 12:43 GMT
</LI>
<LI><strong><A NAME="00299" HREF="msg00299.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 01 May 1998, 18:16 GMT
<UL>
<LI><strong><A NAME="00301" HREF="msg00301.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 01 May 1998, 18:58 GMT
<UL>
<LI><strong><A NAME="00421" HREF="msg00421.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 06 May 1998, 17:48 GMT
<UL>
<LI><strong><A NAME="00442" HREF="msg00442.html">[MUD-Dev] Re: PK and my "Mobless MUD" idea</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 06 May 1998, 22:21 GMT
</LI>
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