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<H1>Re: [MUD-Dev] There can be.. only ONE!</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] There can be.. only ONE! </LI>
<LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI>
<LI><em>Date</em>: Sun, 19 Apr 1998 14:54:24 +0100 (BST)</LI>
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<PRE>
On Fri, 17 Apr 1998, J C Lawrence wrote:
> On Fri, 17 Apr 1998 15:36:38 PST8PDT
> Matt Chatterley<matt#mpc,dyn.ml.org> wrote:
> > On Thu, 16 Apr 1998, J C Lawrence wrote:
> >> On Wed, 15 Apr 1998 19:27:02 PST8PDT Matt
> >> Chatterley<matt#mpc,dyn.ml.org> wrote:
>
> Thought: Possibility of dividing team kills among members? Straight
> division of kill count by membership poses obvious problems (I join
> successful team and then go hide for the duration: I still profit.).
> Possibly divving or awarding kills among all team members within a
> radius defined by the victim's score?
See LucasArt's X-Wing v. Tie Fighter. Outright kills (all damage upon
victim inflicted by player) is assigned as per usual. Assists are any
kills where the player has inflicted at least a third. Three kills and 7
assists is show as 3(7). Yes, it does mean there is a chance of more
assists than actual kills but it does work well, imho. Though if players
are allowed to heal, this system might go pear-shaped.
> > The system will certainly be coordinate based, and may or may not
> > use a custom client (completely undecided - the first incarnations
> > will probably work with any telnet-happy thing). My next question,
> > or issue to resolve relates to how to tackle placing players when
> > they enter the game - from a safe room into random coordinates?
>
> First thought: Throw the players into the game at a couple miles of
> altitude. Give them crude trajectory controls. Have impact/landing
> generally not be fatal (or if fatal, non penalising). this gives the
> new player an instant physical world context.
Parashooting with 70 lbs of combat equipment is reserved for the extremely
lucky, gullible, insane - or rather talented. :)
[snipped]
> > Yeah. This would work nicely. Give them tools, let them build their
> > own teams / organisations.
Team work in muds? ;)
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org
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<li><strong><A NAME="00784" HREF="msg00784.html">[MUD-Dev] Re: There can be.. only ONE!</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul>
<li><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley <matt#mpc,dyn.ml.org></li></ul>
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<UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] There can be.. only ONE!</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00186" HREF="msg00186.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>,
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Thu 16 Apr 1998, 02:05 GMT
<UL>
<LI><strong><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 16 Apr 1998, 16:57 GMT
<UL>
<LI><strong><A NAME="00207" HREF="msg00207.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>,
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 17 Apr 1998, 22:33 GMT
<UL>
<LI><strong><A NAME="00208" HREF="msg00208.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 18 Apr 1998, 00:20 GMT
<UL>
<LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 19 Apr 1998, 13:54 GMT
<UL>
<LI><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>,
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 19 Apr 1998, 15:01 GMT
</LI>
<LI><strong><A NAME="00784" HREF="msg00784.html">[MUD-Dev] Re: There can be.. only ONE!</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 18:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev] There can be.. only ONE!</A></strong>,
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 19 Apr 1998, 14:57 GMT
<UL>
<LI><strong><A NAME="00216" HREF="msg00216.html">[MUD-Dev] Re: There can be.. only ONE!</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 22 Apr 1998, 18:56 GMT
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