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<H1>Re: [MUD-Dev] Character development [was Re: ]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character development [was Re: ]</LI>
<LI><em>From</em>: Vadim Tkachenko <<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>></LI>
<LI><em>Date</em>: Sat, 11 Apr 1998 11:49:31 -0500</LI>
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<PRE>
Marian Griffith wrote:
>
> On Thu 09 Apr, Travis Casey wrote:
> > On Thursday, 9 April 98, Vadim wrote:
[skipped]
> Mages of course could well have ways to ensure that expelled members
> lose all knowledge of (or at least the power required with) skills
> learned at the guild. Fighters could go to the extreme of removing a
> hand but in reality that was hardly necessary. The real punishment
> of being expelled from a guild was losing its backing.
There's a subtle difference between being expelled from the guild and
leaving it voluntarily - and it should be handled differently.
> > What if characters who left a guild could keep the powers gained, but
> > were supposed to give up using them? Those who didn't give them up
> > would be considered to have defied the guild and become renegades.
>
> Like you said, some skills are hard to give up upon leaving a guild.
> Perhaps the guild would, if the renegade keeps a high profile, hunt
> down and permanently remove him.
Now, this is a perfect idea. Let's just make it 'try' to permanently
remove him, because, well, we all know about the mafia's rule - one
dollar to step in, one hundred to step out - although, the rules may be
different for different guilds...
> > Of course, some sort of limits would be needed -- you probably
> > wouldn't want a character to go around and learn the powers of all the
> > different guilds. Still, this could add an additional roleplaying
> > dimension to a game.
>
> The real need is that guilds provide a more lasting service to the
> players than merely training them skills. Food, shelter, protection,
> anything that a player can not forego would do in this respect.
By the way, this is another way to provide the 'safe area' - I wonder
why nobody mentioned it before
> If
> that is the case a player can decide to leave a guild, but than has
> to live with the consequences.
>
> Marian
--
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
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<li><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>
<ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul>
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<UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] OT: Caballah [was Character development]</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00141" HREF="msg00141.html">Re: [MUD-Dev] OT: Caballah [was Character development]</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sun 12 Apr 1998, 17:04 GMT
<UL>
<LI><strong><A NAME="00146" HREF="msg00146.html">Re: [MUD-Dev] OT: Caballah [was Character development]</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 13 Apr 1998, 10:48 GMT
<UL>
<LI><strong><A NAME="00147" HREF="msg00147.html">Re: [MUD-Dev] OT: Caballah [was Character development]</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 13 Apr 1998, 12:03 GMT
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<LI><strong><A NAME="00131" HREF="msg00131.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 11 Apr 1998, 09:08 GMT
<UL>
<LI><strong><A NAME="00133" HREF="msg00133.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 11 Apr 1998, 16:49 GMT
<UL>
<LI><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 13 Apr 1998, 10:48 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00143" HREF="msg00143.html">Character development [was Re: ]</A></strong>,
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 13 Apr 1998, 02:03 GMT
<UL>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 13 Apr 1998, 10:47 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00153" HREF="msg00153.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Apr 1998, 19:59 GMT
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