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<H1>Re: [MUD-Dev] GRUMPS</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] GRUMPS</LI>
<LI><em>From</em>: <A HREF="mailto:maddog#best,com">maddog#best,com</A></LI>
<LI><em>Date</em>: Wed, 8 Apr 1998 20:54:21 -0700 (PDT)</LI>
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<PRE>
J C Lawrence wrote:
>
> I'm curious:
>
> Why do you consider that NPC's, even complex NPC's would have more
> code backing them than player characters?
I should have said "could". NPCs are not as complex as they could be.
I believe that really complex NPCs or bots will not be mud resident.
They will be some variation of julia/colins. In fact at least one MOO
NPC is a modfied colin and there have been a few other colins sprinkled
around some other muds. Unfortunately I got some of the MOO colins going
by making available my version called madborg. It wasn't until
I tried to interface madborg to a database server that I realized
he had a fatal flaw.
The complex NPCs I have in mind are the future ones that will
be made up of NLP, FSMs, expert systems, and even
neural nets. Or maybe just plenty of ordinary coding.
>
> If anything I find the reverse here. Characters tend to become very
> buff with custom code (cf LambdaMOO), while NPC's starve for such
> attention.
>
frank
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<li><strong><A NAME="00108" HREF="msg00108.html">Re: [MUD-Dev] GRUMPS</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul>
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<UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00021" HREF="msg00021.html">Re: [MUD-Dev] GRUMPS</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 04 Apr 1998, 23:30 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00027" HREF="msg00027.html">Re: [MUD-Dev] GRUMPS</A></strong>,
maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Sun 05 Apr 1998, 04:55 GMT
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<LI><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev] GRUMPS</A></strong>,
maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Sun 05 Apr 1998, 07:06 GMT
<UL>
<LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] GRUMPS</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 01:33 GMT
<UL>
<LI><strong><A NAME="00084" HREF="msg00084.html">Re: [MUD-Dev] GRUMPS</A></strong>,
maddog <a href="mailto:maddog#best,com">maddog#best,com</a>, Thu 09 Apr 1998, 03:54 GMT
<UL>
<LI><strong><A NAME="00108" HREF="msg00108.html">Re: [MUD-Dev] GRUMPS</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 10 Apr 1998, 00:01 GMT
<UL>
<LI><strong><A NAME="00121" HREF="msg00121.html">GRUMPS</A></strong>,
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 10 Apr 1998, 17:51 GMT
<UL>
<LI><strong><A NAME="00124" HREF="msg00124.html">Re: [MUD-Dev] GRUMPS</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 10 Apr 1998, 18:28 GMT
</LI>
<LI><strong><A NAME="00132" HREF="msg00132.html">Re: [MUD-Dev] GRUMPS</A></strong>,
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Sat 11 Apr 1998, 13:38 GMT
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