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<H1>Re: (fwd) Re: code for teleport</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: (fwd) Re: code for teleport</LI>
<LI><em>From</em>: <A HREF="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</A></LI>
<LI><em>Date</em>: Wed, 08 Apr 1998 09:54:42 -0400 (EDT)</LI>
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<PRE>
On Tue, 7 Apr 1998, Ben Greear wrote:
> On Tue, 7 Apr 1998 coder#ibm,net wrote:
>
> > An old post I'd meant to cross to the list but didn't:
> >
> > From: "Thomas D. Lowe" <dlowe#boxtopsoft,com>
> > Newsgroups: rec.games.mud.admin
> > Subject: Re: code for teleport
> > Date: Mon, 25 Aug 1997 18:41:38 -0500
> > Reply-To: dlowe#boxtopsoft,com
> >
> > Greg Munt wrote:
[gate spell rejection...]
> > Note on this...
> >
> > On the mud I coded and am (still) working on, we scummed an idea off of
> > Raymond E. Fiest's Riftwar trilogy. In every mage guild, there's a
> > "pattern room," with various "patterns" inside. Mages cast teleport on a
> > particular pattern (which is described by words like wavy, woven, etc. --
> > they have to figure out what goes to which) and are themselves teleported
> > to another pattern room in another guild. Since teleport is on the
> > upper-mid level range on our mud, it works out well for enabling
> > transportation to different parts of the world, without actually putting
> > them into a "zone for killing things and getting xp."
Good books... It's been a long time since I read those...
Anyway. We were planning on something along those lines... limited
teleport, between cities/mage towers. "Unlimited" gate capabilities are
fun, but can easily result in massive slaughter-fests.
> I have spells that will open a portal to another PC, and which will
> remain open for a short amount of time. It is a one-way path at mid
> levels, but higher levels can open two-way portals. I got so caught up
> in the coding that I didn't think too much about what this would do to
> game play. However, I don't see it as disasterous....
Heh... famous last words. ;) Seriosuly, though, we had a 'gate' spell on
EoD, way back when. I beleive it had to target a person. The version of
DIKU that we used as our base had it coded so that if you put in a bum
name, it opened a bum gate (heck, it'd sometimes do that anyway, if you
didn't quite make that roll... >:-). Walking through the bum gate
resulted in a very quickly dead character, with no corpse to go retrieve.
A favorite use of this was in combination with a charm spell...
> Charm bubba
Bubba looks at you and smiles.
Bubba now follows you.
>cast gate hell
An unstable looking gate opens.
>say 'buh-bye bubba'
You say, "buh-bye bubba"
>order bubba enter gate
Bubba walks into an unstable looking gate.
Bubba screams in agony as his body disintigrates.
Bubba no longer follows you.
>chuckle
You chuckle.
Bubba tells you, "Grumble... yer goin down!"
heheheh. Another popular one was charming a big, NASTY, aggresive mob,
gating to a newbie area, and ordering the mob through, then closing the
gate... Tiamat wandered the hallowed halls of the smurf village many a
time.
I have to say that the game changed a lot when gate was removed... people
leveled slower, and it made the world seem a lot larger. The world looses
scale rapidly if you can just gate to the mobs you need, slaughter them,
and then gate home in time for tea.
I dislike "unlimited" gate spells... at least the cheap ones. If it is
unlimited, it should be TERRIBLY expensive (like, mages should only want
to do it once in a LONG while). Restricted gate, however, is nice, and if
used right, can keep players quite broke and always lookin for money. :)
I recall discussing a similar thread late last year, in the context of the
size of the mud world, and how hostile it is to the PCs.
</PRE>
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<li><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul>
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<LI><STRONG><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear <greear#cyberhighway,net></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00065" HREF="msg00065.html">Re: (fwd) Development of new code base</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Apr 1998, 04:13 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00120" HREF="msg00120.html">Re: (fwd) Development of new code base</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 10 Apr 1998, 16:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00064" HREF="msg00064.html">Re: (fwd) Re: code for teleport</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 08 Apr 1998, 03:54 GMT
<UL>
<LI><strong><A NAME="00066" HREF="msg00066.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 08 Apr 1998, 04:51 GMT
<UL>
<LI><strong><A NAME="00068" HREF="msg00068.html">Re: (fwd) Re: code for teleport</A></strong>,
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 08 Apr 1998, 13:55 GMT
<UL>
<LI><strong><A NAME="00101" HREF="msg00101.html">Re: [MUD-Dev] Re: (fwd) Re: code for teleport</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 09 Apr 1998, 21:12 GMT
</LI>
</UL>
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</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00062" HREF="msg00062.html">Re: [MUD-Dev] Re: [Fwd: MUD-Dev]</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 07 Apr 1998, 22:34 GMT
<LI><strong><A NAME="00058" HREF="msg00058.html">META: The web presence and wot it ain't gonna be</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 07 Apr 1998, 22:08 GMT
<UL>
<LI><strong><A NAME="00067" HREF="msg00067.html">Re: [MUD-Dev] META: The web presence and wot it ain't gonna be</A></strong>,
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 08 Apr 1998, 13:06 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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