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<H1>Re: [MUD-Dev] Character development [was Re: ]</H1>
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<LI><em>To</em>: J C Lawrence <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character development [was Re: ]</LI>
<LI><em>From</em>: Travis Casey <<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>></LI>
<LI><em>Date</em>: Sat, 4 Apr 1998 21:40:59 -0500</LI>
<LI><em>Reply-To</em>: Travis Casey <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI>
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<PRE>
I know... it's been a while since this was posted. I've been working
two jobs and my wife is pregnant, so I haven't had time to reply to
any interesting mail in a while...
On Monday, 23 March 98, J wrote:
> I posit:
> Character development is fundamental to the concept and definition
> of a MUD. The only variation in application of this definition
> between games like Tron, and say LambdaMOO, Duris, Sojourn, MUD2, etc,
> is that the character development occurs solely in the human player
> for the former, and partially in the virtual character for the
> others. This creates a scale of development locale with some MUDs
> having the balance of their character development in the human player,
> and some almost utterly in the virtual character.
It should further be noted that "character development" doesn't have
to mean "an increase in character power." It could mean *any* kind of
change to a character, including personality development. For that
matter, character development could include a *weakening* of a
character in some way -- although most mud players would probably not
enjoy playing in a mud where their characters get weaker with time.
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-' visit the rec.games.design FAQ:
'---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A>
</PRE>
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<li><strong><A NAME="00079" HREF="msg00079.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00031" HREF="msg00031.html">Re: [MUD-Dev] caved in: Algorithms for for storing free space.</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 05 Apr 1998, 18:39 GMT
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<LI><strong><A NAME="00035" HREF="msg00035.html">Re: [MUD-Dev] caved in: Algorithms for for storing free space.</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 06 Apr 1998, 02:23 GMT
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<LI><strong><A NAME="00030" HREF="msg00030.html">Re: [MUD-Dev] internet connections</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 05 Apr 1998, 16:41 GMT
<LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] (fwd) Re: Roleplaying</A></strong>,
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 05 Apr 1998, 04:00 GMT
<LI><strong><A NAME="00025" HREF="msg00025.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>,
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sun 05 Apr 1998, 02:42 GMT
<UL>
<LI><strong><A NAME="00079" HREF="msg00079.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 08 Apr 1998, 23:56 GMT
<UL>
<LI><strong><A NAME="00091" HREF="msg00091.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>,
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 09 Apr 1998, 13:12 GMT
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<LI><strong><A NAME="00095" HREF="msg00095.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 09 Apr 1998, 17:19 GMT
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<LI><strong><A NAME="00098" HREF="msg00098.html">Re: [MUD-Dev] Character development [was Re: ]</A></strong>,
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 09 Apr 1998, 19:03 GMT
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