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<H1>Re: [MUD-Dev]  Clients</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Clients</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Wed, 11 Feb 98 11:33:14 -0800</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
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<PRE>
On 14/01/98 at 07:27 AM, Shawn Halpenny <malachai#iname,com> said: >On
Wed, 14 Jan 1998, Caliban Tiresias Darklock wrote:
>> I think what he's saying is he wants command mode and input mode --
>> sort of like in vi, you're either inputting to the file (the MUD in
>> this case) or controlling the editor (the client). I don't know that
>> I'd completely agree with this idea, as it seems sort of backward;
>> after all, you could probably do just as well with a separate command
>> line altogether for the client. There's also the possibility that he
>> wants the command line to have the same *syntax* as vi. If that's what
>> he's asking for, then I have to kind of wonder what good the majority
>> of vi's commands would be in a MUD client.
>Anyone who has used bash or ksh in vi mode knows exactly what I'm
>referring to.  Essentially, take the majority of the single-line editing
>and movement commands from vi and stick them into the command-line
>editing facilities of the client.
Modal interfaces are generally considered/found to be poor designs from a
human usability viewpoint.  Outside of trained responses, such are your
own history with vi, people don't tend to think in modal manners.
Note: A vi mode would require either the server to run in character mode
(interface is done server-side) with its resultant net bandwidth/lag
problems, or done client-side with the resultant edited line sent to the
server (ie only available to the client, not raw telnet, and requires the
client to maintain significant context data).
-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00003" HREF="msg00003.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Apr 1998, 20:48 GMT
</LI>
<LI><strong><A NAME="00005" HREF="msg00005.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Apr 1998, 22:28 GMT
</LI>
<LI><strong><A NAME="00006" HREF="msg00006.html">Re: [MUD-Dev] World Persistence, flat files v/s DB v/s ??</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Apr 1998, 22:30 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00001" HREF="msg00001.html">Re: [MUD-Dev] META: Broken mail headers</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 01 Apr 1998, 15:49 GMT
<LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev]  Clients</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 12 Feb 1998, 02:19 GMT
</UL></BLOCKQUOTE>
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