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<H1>Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</LI>
<LI><em>From</em>: Adam Wiggins <<A HREF="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</A>></LI>
<LI><em>Date</em>: Mon, 23 Mar 1998 00:48:05 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A></LI>
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<PRE>
[Matt Chatterley:]
> A far better response to making Shopkeepers into superheroes (just not
> realistic) is simply to make it unworth the risk of belting them. You belt
> the shopkeeper, polish off his guards, pick up the loot, stagger out the
> shop... and stare right down the pointy ends of crossbows held by the
> local guard captain and his posse.
If you're looking for an easy catch-all solution, how about making shopkeepers
have have 5 hitpoints, be worth 0 exp, have 0 gold and no items, and make the
repop time on the town one minute.
> Or alternately in a magical store, before dying, the shopkeeper pushes a
> big red button on his counter, and the entire shop explodes.
I like this very much. Now the question becomes: how do you block him from
pressing the button?
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<li><strong><A NAME="00843" HREF="msg00843.html">Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</A></strong>
<ul compact><li><em>From:</em> Joel Dillon <emily#cornholio,new.ox.ac.uk></li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00784" HREF="msg00784.html">Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</A></strong>,
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 20 Mar 1998, 09:57 GMT
</LI>
</ul>
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<LI><strong><A NAME="00744" HREF="msg00744.html">Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 18 Mar 1998, 00:15 GMT
<UL>
<LI><strong><A NAME="00747" HREF="msg00747.html">Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 18 Mar 1998, 07:56 GMT
</LI>
<LI><strong><A NAME="00783" HREF="msg00783.html">Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</A></strong>,
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Fri 20 Mar 1998, 09:57 GMT
<UL>
<LI><strong><A NAME="00838" HREF="msg00838.html">Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 23 Mar 1998, 07:47 GMT
<UL>
<LI><strong><A NAME="00843" HREF="msg00843.html">Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement</A></strong>,
Joel Dillon <a href="mailto:emily#cornholio,new.ox.ac.uk">emily#cornholio,new.ox.ac.uk</a>, Mon 23 Mar 1998, 14:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00847" HREF="msg00847.html">OT: Martin Keegan</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 23 Mar 1998, 18:43 GMT
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<LI><strong><A NAME="00742" HREF="msg00742.html">META: topic and thread culling (was Re: [MUD-Dev] Balancing Addicts -> soft vs. hard enforcement )</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 17 Mar 1998, 19:43 GMT
</LI>
</ul>
<LI><strong><A NAME="00725" HREF="msg00725.html">[MUD-Dev] Re: Balancing Addicts</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Mon 16 Mar 1998, 20:54 GMT
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