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<H1>Re: [MUD-Dev] OT: Socket programming - platform specific</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] OT: Socket programming - platform specific</LI>
<LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI>
<LI><em>Date</em>: Sat, 24 Jan 1998 14:48:51 -4</LI>
<LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI>
<LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI>
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<PRE>
On 23 Jan 98 at 7:57, Chris Gray wrote:
> [Jon Lambert:]
>
> :Win32s,Win95 and WinNT sockets programming is virtually identical to
> :Unix BSD sockets.
>
> Nod. Socket programming experience, at least at the level normally needed
> for MUDs, should be interchangeable between UNIX and Win32. The *only*
> Windows program I've done was to port my ToyMUD server to it, and the
> changes were small (mostly involving the points Jon has mentioned about
> the WSAStartup and WSAGetNextError stuff).
^^^^
<heh> I wish I had the above function. It sure would make debugging
easier. Sort of a kernel precognition function. ;)
> I did find that WinSock is
> a bit pickier than UNIX - it cared about a wrongly initialized family in
> an address, whereas UNIX didn't. The one issue I did not manage to resolve
> is that of shutdown - a control-C typed in the shell window running the
> server creates a thread in the server process, but does *not* interrupt
> any currently executing WinSock call. So, using that technique to shut
> down your server isn't fully satisfactory. However, WinSock seems to
> silently shorten the waits on 'select' to about 10 seconds, so if you
> have a 'ShutDown' flag which is checked in your main idle loop, you'll
> end up shutting down within 10 seconds of the control-C.
A possible solution is to install a SIGINT handler and from within it
call WSACancelBlockingCall() followed by WSACleanup(). It should cancel
outstanding Select()'s.
--
--/*\ Jon A. Lambert - TychoMUD Internet:jlsysinc#ix,netcom.com /*\--
--/*\ Mud Server Developer's Page <<A HREF="http://www.netcom.com/~jlsysinc">http://www.netcom.com/~jlsysinc</A>> /*\--
--/*\ "Everything that deceives may be said to enchant" - Plato /*\--
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<li><strong><A NAME="00306" HREF="msg00306.html">Re: [MUD-Dev] OT: Socket programming - platform specific</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock <caliban#darklock,com></li></ul>
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<LI><STRONG><A NAME="00295" HREF="msg00295.html">Re: [MUD-Dev] OT: Socket programming - platform specific</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Clients based on Netscape 5?</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00311" HREF="msg00311.html">Re: [MUD-Dev] Clients based on Netscape 5?</A></strong>,
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Sun 25 Jan 1998, 18:28 GMT
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<LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Clients based on Netscape 5?</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 12 Feb 1998, 22:07 GMT
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<LI><strong><A NAME="00301" HREF="msg00301.html">Clients based on Netscape 5?</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 24 Jan 1998, 01:16 GMT
<LI><strong><A NAME="00295" HREF="msg00295.html">Re: [MUD-Dev] OT: Socket programming - platform specific</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 23 Jan 1998, 15:49 GMT
<UL>
<LI><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] OT: Socket programming - platform specific</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 24 Jan 1998, 19:46 GMT
<UL>
<LI><strong><A NAME="00306" HREF="msg00306.html">Re: [MUD-Dev] OT: Socket programming - platform specific</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 25 Jan 1998, 01:15 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00297" HREF="msg00297.html">RE: [MUD-Dev] Graphical mud perspectives</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 23 Jan 1998, 15:47 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00298" HREF="msg00298.html">Re: [MUD-Dev] Graphical mud perspectives</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 23 Jan 1998, 17:42 GMT
</LI>
<LI><strong><A NAME="00299" HREF="msg00299.html">RE: [MUD-Dev] Graphical mud perspectives</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 23 Jan 1998, 18:21 GMT
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