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<H1>Re: [MUD-Dev] Commercial value of RP</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Commercial value of RP</LI>
<LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI>
<LI><em>Date</em>: Fri, 9 Jan 1998 18:11:05 +0000 (GMT)</LI>
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<PRE>
On Fri, 9 Jan 1998, Koster, Raph wrote:
> On Thursday, January 08, 1998 5:27 PM, Travis Casey wrote:
> A note here is that skill systems are notoriously difficult to
> balance, and thus end up with "ideal combos"--the better the skill
> system is, the more of them it has, until there are enough that you
> can't call any single one the "ideal." A phenomenon worth mentioning
> there is the "accepted wisdom" trap many players fall into with
> skill-based systems, whereby everyone thinks there is actually only
> one ideal combo, when in fact there are many. It can be damnably
> difficult to get variety when the game culture suggests there isn't
> any!
A previous thought I had to combat the occurance of a 'best combo' was to
implement some sort of regular or irregular seasons phenomenon to keep
players on their toes. A simple example would be the quality of ore
coming out of a certain mine will vary so the quality of armoury produced
using resources from that mine will also vary. For magic, a certain kind
of magic might be stronger in region A than in region B at certain times
of the magical year. Season everywhere and liberally and hopefully
something similar to a biorhythm will result.
| Kilo Lima Lima Oscar dash Niner Four, over and out. ---o
_O_O_ Electronic and Electrical Division, Loughborough Corp. <+=+=+>
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<LI><STRONG><A NAME="00139" HREF="msg00139.html">RE: [MUD-Dev] Commercial value of RP</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Commercial value of RP</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00061" HREF="msg00061.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Tue 06 Jan 1998, 20:16 GMT
</LI>
<LI><strong><A NAME="00130" HREF="msg00130.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 09 Jan 1998, 05:46 GMT
</LI>
<LI><strong><A NAME="00132" HREF="msg00132.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Fri 09 Jan 1998, 06:04 GMT
</LI>
<LI><strong><A NAME="00139" HREF="msg00139.html">RE: [MUD-Dev] Commercial value of RP</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 09 Jan 1998, 15:33 GMT
<UL>
<LI><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Fri 09 Jan 1998, 18:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 10 Jan 1998, 01:00 GMT
<UL>
<LI><strong><A NAME="00177" HREF="msg00177.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Sat 10 Jan 1998, 15:32 GMT
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</UL>
</LI>
<LI><strong><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 10 Jan 1998, 19:17 GMT
<UL>
<LI><strong><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 12 Jan 1998, 06:12 GMT
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