<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD-Dev] Circumstances & Situations -->
<!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> -->
<!--X-Date: Sun, 04 Jan 1998 01:15:55 +0000 -->
<!--X-Message-Id: 34AF6281.5F64#dial,pipex.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 01bd10cb$9fdcdfe0$3ac22cc7#slip5,cs.fsu.edu -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Circumstances & Situations</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:KaVir#dial,pipex.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00019.html">Previous</a>
| <a href="msg00021.html">Next</a>
]
Thread:
[ <a href="msg00023.html">Previous</a>
| <a href="msg00019.html">Next</a>
]
Index:
[ <A HREF="author.html#00020">Author</A>
| <A HREF="#00020">Date</A>
| <A HREF="thread.html#00020">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Circumstances & Situations</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Circumstances & Situations</LI>
<LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI>
<LI><em>Date</em>: Sun, 04 Jan 1998 02:20:49 -0800</LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
Travis Casey wrote:
>
> Richard Woolcock <KaVir#dial,pipex.com> wrote:
>
> >I was hoping to have my movement code work in a 'walkto <x> <y>' type
> >way (I suppose I could add aliases like 'baker' etc), which would move
> >the player automatically at a speed specific to various things until
> >they arrive or someone stops them. This wouldn't really be quite like
> >you describe, it would be more like:
> >
> >]goto baker
> >You start walking north along the road.
> >[pause for a couple of seconds]
> >You turn to your left, and continue walking along the road.
> >Far ahead you see a pretty young girl.
> >[pause a moment]
> >Just ahead of you, you see a pretty young girl.
> >[pause a moment]
> >To your left you hear the sound of running feet coming towards you.
> >Just ahead of you, a pretty young girl turns to face your direction.
> >You walk past a pretty young girl.
>
> [rest of example cut]
>
> >Basically this will only show things in front of you (or you changing
> >directions), and wouldn't spam you with a load of text every time you
> >move. I am hoping this will help get around the difficulties generally
> >associated with a world 5120x5120 rooms across. I'm also going to be
> >making combat reach over rooms (at least one room away) - in fact this
> >will be how backstab will work (hit someone in front of you who is
> >facing away from you).
>
> Personally, I always get the willies when someone talks about only
> showing what's in front of the character on a text-based mud. This opens
> a large can of worms -- you have to have positions within rooms, an idea
> of how the character is facing, and an arc of vision for the character.
>
> This sort of thing has always seemed like too much work to me -- you
> pretty much have to keep track of all the position and facing data that
> a graphical mud would need to draw what the character's seeing, and then
> you have to interpret that data and output it as text. IMHO, if you want
> this sort of detail, it's probably easier to make a graphical mud -- the
> methods for drawing the world so that only things that are in the player's
> line of sight already exist and are fairly simple for the graphical case.
Erm well no, I don't ;) I use 'rooms' at coord positions, with the assumption
that a 'room' is a section of something - a room, part of a room, part of a
plain, a bit of river, etc. When I say you can see what is in front of you,
I mean you can see everything in your 'room' as well as everything in the
'room' ahead of you (or two rooms ahead). Now I agree that this is not the
best solution, but its quite workable and very simple to implement.
KaVir.
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00019.html">Re: [MUD-Dev] Mail from mud Update :)</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00021.html">Re: [MUD-Dev] Mud-Dev FAQ</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00023.html">Who's bugging who? : was- Wild West</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00019.html">Re: [MUD-Dev] Mail from mud Update :)</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00020"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00020"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Commercial value of RP</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00188" HREF="msg00188.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 10 Jan 1998, 19:17 GMT
<UL>
<LI><strong><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] Commercial value of RP</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 12 Jan 1998, 06:12 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00024" HREF="msg00024.html">my bio (was Re: [MUD-Dev] Mud-Dev FAQ)</A></strong>,
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Mon 05 Jan 1998, 06:11 GMT
<LI><strong><A NAME="00023" HREF="msg00023.html">Who's bugging who? : was- Wild West</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 04 Jan 1998, 20:44 GMT
<LI><strong><A NAME="00020" HREF="msg00020.html">Re: [MUD-Dev] Circumstances & Situations</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 04 Jan 1998, 01:15 GMT
<LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] Mail from mud Update :)</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 04 Jan 1998, 01:10 GMT
<UL>
<LI><strong><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] Mail from mud Update :)</A></strong>,
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Wed 07 Jan 1998, 00:37 GMT
<UL>
<LI><strong><A NAME="00085" HREF="msg00085.html">Re: [MUD-Dev] Mail from mud Update :)</A></strong>,
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Wed 07 Jan 1998, 15:48 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00017" HREF="msg00017.html">Mud-Dev FAQ</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 03 Jan 1998, 16:44 GMT
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>