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<H1>Re: [MUD-Dev] Task Parsing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Task Parsing</LI>
<LI><em>From</em>: Nathan Yospe &lt;<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 30 Dec 1997 18:33:41 -1000</LI>
<LI><em>Reply-To</em>: Nathan Yospe &lt;<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>&gt;</LI>
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<PRE>
On Sun, 28 Dec 1997, Greg Munt wrote:

:On Sun, 28 Dec 1997, Stephen Zepp wrote:

:[Snip description of taking a task, such as 'harvest lumber', and 
:breaking it down into atomic sub-tasks, which are then assigned to an 
:actor/NPC]

:How do you handle limited memory resources? If the actor being assigned a 
:task is in a part of the world that is currently swapped out to disk, 
:what do you do? Do you have to bring it back into memory to enable the 
:actor to process the assigned work? Or is the result of the work 
:calculated, and the results applied, when that part of the world is 
:brought back into memory? (I.e. it is not loaded into memory unless a 
:player needs it) (I believe Nathan does something like this?)

:Of course, I'm assuming you have an in-memory db, supported by disk 
:caching. 

I think I'd better clear something up at this point. I don't do memory
management, on this scale. I swap blocks, and memory is allocated so as 
to minimize scattered active memory, but the swapping mentioned above is 
for processes (or, specifically threads).
-- 

"You? We can't take you," said the Dean, glaring at the Librarian.
"You don't know a thing about guerilla warfare." - Reaper Man,
Nathan F. Yospe  Registered Looney                   by Terry Pratchett
yospe#hawaii,edu   <A  HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A>           Meow


</PRE>

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<LI><STRONG><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev] Task Parsing</A></STRONG>
<UL><LI><EM>From:</EM> Greg Munt &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00996" HREF="msg00996.html">Task Parsing (repost for format)</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 28 Dec 1997, 19:35 GMT
<LI><strong><A NAME="00983" HREF="msg00983.html">Task Parsing</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sat 27 Dec 1997, 20:12 GMT
<UL>
<LI><strong><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 20:22 GMT
<UL>
<LI><strong><A NAME="00998" HREF="msg00998.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 28 Dec 1997, 20:47 GMT
</LI>
<LI><strong><A NAME="01040" HREF="msg01040.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 31 Dec 1997, 04:33 GMT
</LI>
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</LI>
<LI><strong><A NAME="00979" HREF="msg00979.html">Mud Settings</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 27 Dec 1997, 15:40 GMT
<UL>
<LI><strong><A NAME="00993" HREF="msg00993.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 28 Dec 1997, 10:34 GMT
<UL>
<LI><strong><A NAME="00995" HREF="msg00995.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 17:58 GMT
</LI>
<LI><strong><A NAME="01035" HREF="msg01035.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Dec 1997, 23:52 GMT
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</UL></BLOCKQUOTE>

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