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<H1>Re: [MUD-Dev] Mud Settings</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Mud Settings</LI>
<LI><em>From</em>: Stephen Zepp <<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>></LI>
<LI><em>Date</em>: Tue, 30 Dec 1997 18:15:54 -0600</LI>
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<PRE>
Ling wrote:
>
> On Sun, 28 Dec 1997, Jon A. Lambert wrote:
> > On 27 Dec 97 at 15:21, Greg Munt wrote:
>
[plenty more snipped]
> > > Does anyone have a world with a detailed history?
>
> Just sit and doodle to your heart's contend, and hey presto! Seriously, I
> think one of the better methods of creating a world with detailed history
> is to play it as a game of some sort and writing it up afterwards. Take
> Twilight 2000 for example (I think that's the name of the paper rpg): For
> a few weeks/months, the staff played something they called 'The Game'. It
> was a strategy + diplomacy sorta affair based on the political situation
> of the world at the time. The staff all took it seriously, playing each
> country to their best interest. The end result was an alternative reality
> complete with consistant history.
>
> Hmm.. In fact, I might try doing this one day. Anyone willing to play? ;)
>
actually, I'm doing this within my mud. Players are designing the various racial themes,
and designing the estate structures around that theme, including resources, products,
effects, etc. They are givin a terrain map, and when I get the design evolved a bit more,
they'll be placed in a large overland map to interact how they feel. As long as the
system is balanced and stable, I predict that basically they will write the "history" on
their own...at least, it sounds good in theory!
Z
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<LI><STRONG><A NAME="01035" HREF="msg01035.html">Re: [MUD-Dev] Mud Settings</A></STRONG>
<UL><LI><EM>From:</EM> Ling <K.L.Lo-94#student,lboro.ac.uk></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00979" HREF="msg00979.html">Mud Settings</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 27 Dec 1997, 15:40 GMT
<UL>
<LI><strong><A NAME="00993" HREF="msg00993.html">Re: [MUD-Dev] Mud Settings</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 28 Dec 1997, 10:34 GMT
<UL>
<LI><strong><A NAME="00995" HREF="msg00995.html">Re: [MUD-Dev] Mud Settings</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 17:58 GMT
</LI>
<LI><strong><A NAME="01035" HREF="msg01035.html">Re: [MUD-Dev] Mud Settings</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Dec 1997, 23:52 GMT
<UL>
<LI><strong><A NAME="01036" HREF="msg01036.html">Re: [MUD-Dev] Mud Settings</A></strong>,
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 31 Dec 1997, 00:15 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01003" HREF="msg01003.html">Re: [MUD-Dev] Mud Settings</A></strong>,
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 29 Dec 1997, 19:35 GMT
<UL>
<LI><strong><A NAME="01030" HREF="msg01030.html">Re: [MUD-Dev] Mud Settings</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 30 Dec 1997, 20:36 GMT
<UL>
<LI><strong><A NAME="01033" HREF="msg01033.html">Re: [MUD-Dev] OT: Mud Settings</A></strong>,
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 30 Dec 1997, 22:27 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01016" HREF="msg01016.html">Re: [MUD-Dev] Mud Settings</A></strong>,
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 30 Dec 1997, 01:07 GMT
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</UL>
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</UL></BLOCKQUOTE>
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