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<H1>Re: [MUD-Dev]  Mud Settings</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Mud Settings</LI>
<LI><em>From</em>: Stephen Zepp &lt;<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 30 Dec 1997 18:15:54 -0600</LI>
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<PRE>
Ling wrote:
&gt; 
&gt; On Sun, 28 Dec 1997, Jon A. Lambert wrote:
&gt; &gt; On 27 Dec 97 at 15:21, Greg Munt wrote:
&gt; 
 [plenty more snipped]

&gt; &gt; &gt; Does anyone have a world with a detailed history?
&gt; 
&gt; Just sit and doodle to your heart's contend, and hey presto!  Seriously, I
&gt; think one of the better methods of creating a world with detailed history
&gt; is to play it as a game of some sort and writing it up afterwards.  Take
&gt; Twilight 2000 for example (I think that's the name of the paper rpg):  For
&gt; a few weeks/months, the staff played something they called 'The Game'.  It
&gt; was a strategy + diplomacy sorta affair based on the political situation
&gt; of the world at the time.  The staff all took it seriously, playing each
&gt; country to their best interest.  The end result was an alternative reality
&gt; complete with consistant history.
&gt; 
&gt; Hmm.. In fact, I might try doing this one day.  Anyone willing to play? ;)
&gt; 

actually, I'm doing this within my mud.  Players are designing the various racial themes,
and designing the estate structures around that theme, including resources, products,
effects, etc.  They are givin a terrain map, and when I get the design evolved a bit more,
they'll be placed in a large overland map to interact how they feel.  As long as the
system is balanced and stable, I predict that basically they will write the "history" on
their own...at least, it sounds good in theory!

Z

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<LI><STRONG><A NAME="01035" HREF="msg01035.html">Re: [MUD-Dev]  Mud Settings</A></STRONG>
<UL><LI><EM>From:</EM> Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00979" HREF="msg00979.html">Mud Settings</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 27 Dec 1997, 15:40 GMT
<UL>
<LI><strong><A NAME="00993" HREF="msg00993.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 28 Dec 1997, 10:34 GMT
<UL>
<LI><strong><A NAME="00995" HREF="msg00995.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 17:58 GMT
</LI>
<LI><strong><A NAME="01035" HREF="msg01035.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Dec 1997, 23:52 GMT
<UL>
<LI><strong><A NAME="01036" HREF="msg01036.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 31 Dec 1997, 00:15 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01003" HREF="msg01003.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 29 Dec 1997, 19:35 GMT
<UL>
<LI><strong><A NAME="01030" HREF="msg01030.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 30 Dec 1997, 20:36 GMT
<UL>
<LI><strong><A NAME="01033" HREF="msg01033.html">Re: [MUD-Dev] OT: Mud Settings</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 30 Dec 1997, 22:27 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01016" HREF="msg01016.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 30 Dec 1997, 01:07 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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