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<H1>Re: [MUD-Dev] The impact of the web on muds</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The impact of the web on muds</LI>
<LI><em>From</em>: "Travis Casey" &lt;<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>&gt;</LI>
<LI><em>Date</em>: Mon, 29 Dec 1997 16:02:57 -0500</LI>
<LI><em>Reply-To</em>: "Travis Casey" &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
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<PRE>
Greg Munt &lt;greg#uni-corn,demon.co.uk&gt; wrote:

&gt;These days, pure text adventures are dead. Does anyone see this happening 
&gt;with muds too? Can the commercial successes cross over into the world of 
&gt;free muds? Should they? 

Minor point:  pure text adventures are not *completely* dead.  There are
still people producing them, and other people playing them.  They *do*
have a very small audience, and all the people producing them are amateurs
doing it for fun -- but then, almost all the people creating muds are
amateurs doing it for fun.
--
      |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
     |,4-  ) )-,_..;\ (  `'-'        rec.games.design FAQ:  
    '---''(_/--'  `-'\_)      <A  HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A>


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01012" HREF="msg01012.html">Commercial value of RP</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Mon 29 Dec 1997, 21:34 GMT
<UL>
<LI><strong><A NAME="01031" HREF="msg01031.html">Re: [MUD-Dev]  Commercial value of RP</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 30 Dec 1997, 22:11 GMT
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<LI><strong><A NAME="01038" HREF="msg01038.html">FAQ: Personalities</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 31 Dec 1997, 00:35 GMT
<UL>
<LI><strong><A NAME="01041" HREF="msg01041.html">Re: FAQ: Personalities</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 31 Dec 1997, 07:15 GMT
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<LI><strong><A NAME="01010" HREF="msg01010.html">Re: [MUD-Dev] The impact of the web on muds</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Mon 29 Dec 1997, 21:06 GMT
<LI><strong><A NAME="00996" HREF="msg00996.html">Task Parsing (repost for format)</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 28 Dec 1997, 19:35 GMT
<LI><strong><A NAME="00983" HREF="msg00983.html">Task Parsing</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sat 27 Dec 1997, 20:12 GMT
<UL>
<LI><strong><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 20:22 GMT
<UL>
<LI><strong><A NAME="00998" HREF="msg00998.html">Re: [MUD-Dev] Task Parsing</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 28 Dec 1997, 20:47 GMT
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</UL></BLOCKQUOTE>

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