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<H1>Re: [MUD-Dev]  Mud Settings</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Mud Settings</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 29 Dec 1997 13:32:31 -0600</LI>
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<PRE>
Greg Munt wrote:
&gt; 
&gt; The 'traditional' mud is set in a fantasy/medieval "Swords 'N' Sorcery"
&gt; environment. The only alternative seems to be some sort of futuristic
&gt; setting. (Please reply to this, if I'm wrong.)
&gt; 
&gt; Has anyone ever considered taking this medieval setting, with its
&gt; interfering gods, its magic, and its powerful heroes, and moving forward
&gt; in history, to a contemporary (or perhaps futuristic) setting? Has this
&gt; been done before, only I never knew about it?

Not to my knowledge, but you may look at the book:

Tale of the Comet, Roland Green
<A  HREF="http://www.amazon.com/exec/obidos/ISBN=0786906545/9047-0653587-555773">http://www.amazon.com/exec/obidos/ISBN=0786906545/9047-0653587-555773</A>

The essense of the book is a collision of world of magic and the world
of technology.

Also, Roger Zelazny had written a book which had a similar scenario (I
just don't remember the name of the book) where the newborn son of a
powerful magic-user was exchanged for a baby from a technology world to
prevent him from doing any harm to the magic world.

&gt; --
&gt; Greg Munt, greg#uni-corn,demon.co.uk
&gt; SysAdmins! Protect the innoccent! Remove rec.games.mud.admin from your servers!

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;VadimT#4CS,Com&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are

</PRE>

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<li><strong><A NAME="01030" HREF="msg01030.html">Re: [MUD-Dev]  Mud Settings</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
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<LI><STRONG><A NAME="00979" HREF="msg00979.html">Mud Settings</A></STRONG>
<UL><LI><EM>From:</EM> Greg Munt &lt;greg#uni-corn,demon.co.uk&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Mud Settings</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00993" HREF="msg00993.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 28 Dec 1997, 10:34 GMT
<UL>
<LI><strong><A NAME="00995" HREF="msg00995.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 28 Dec 1997, 17:58 GMT
</LI>
<LI><strong><A NAME="01035" HREF="msg01035.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Dec 1997, 23:52 GMT
<UL>
<LI><strong><A NAME="01036" HREF="msg01036.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 31 Dec 1997, 00:15 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01003" HREF="msg01003.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 29 Dec 1997, 19:35 GMT
<UL>
<LI><strong><A NAME="01030" HREF="msg01030.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 30 Dec 1997, 20:36 GMT
<UL>
<LI><strong><A NAME="01033" HREF="msg01033.html">Re: [MUD-Dev] OT: Mud Settings</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 30 Dec 1997, 22:27 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01016" HREF="msg01016.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 30 Dec 1997, 01:07 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00977" HREF="msg00977.html">Re: [MUD-Dev] Attributions vs brainstorming</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 27 Dec 1997, 06:36 GMT
</UL></BLOCKQUOTE>

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