1997Q4/
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<H1>Re: MUD Development Digest</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: MUD Development Digest</LI>
<LI><em>From</em>: "Dr. Cat" &lt;<A HREF="mailto:cat#bga,com">cat#bga,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 26 Dec 1997 08:56:20 -0600 (CST)</LI>
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<PRE>
&gt; 	producing a graphical MUD takes a lot of time and money, and 
&gt; 	until someone can run something akin to Ultima Online free of charge,
&gt; 	there'll be aplenty of people who'll be quite happy to suffer the
&gt; 	limitations of text-only interface just to be able to play for free.

Funny thing you should mention that.  I'm intending to run something akin to Ultima Online free 
of charge.  I think it'll be able to compete very effectively on price at least!  Forrester 
Research is currently forecasting that by 2001, 90% of online gaming revenues will come from 
advertisements.  If they're correct, then running an online game for free is a far more 
sensible business strategy in the long-term than charging money for one - at least for most 
types of games - the ones that fit the demands of that 10% niche being the exception.

I'm sure plenty of people will continue to play the text-only games even after there are gree 
graphic games though, I don't see why you have to view this as some kind of either-or.  The 
people that invented videotape didn't REALLY say "wow we can get rid of all books now", 
that's just a nasty rumor that was circulated by Spiro Agnew because he was commanded to by 
the alien mind-control rays.  I wouldn't worry about it if I were you.

*-------------------------------------------**-----------------------------* 
   Dr. Cat / Dragon's Eye Productions       ||       Free alpha test:
*-------------------------------------------**  <A  HREF="http://www.bga.com/furcadia">http://www.bga.com/furcadia</A>
  Furcadia - a new graphic mud for PCs!     ||  Let your imagination soar!
*-------------------------------------------**-----------------------------*

</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Mud Settings</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01030" HREF="msg01030.html">Re: [MUD-Dev]  Mud Settings</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 30 Dec 1997, 20:36 GMT
<UL>
<LI><strong><A NAME="01033" HREF="msg01033.html">Re: [MUD-Dev] OT: Mud Settings</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 30 Dec 1997, 22:27 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="01016" HREF="msg01016.html">Re: [MUD-Dev] Mud Settings</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 30 Dec 1997, 01:07 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00977" HREF="msg00977.html">Re: [MUD-Dev] Attributions vs brainstorming</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 27 Dec 1997, 06:36 GMT
<LI><strong><A NAME="00968" HREF="msg00968.html">Re: MUD Development Digest</A></strong>, 
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 26 Dec 1997, 14:56 GMT
<LI><strong><A NAME="00962" HREF="msg00962.html">[MUD-Dev]  The impact of the web on muds</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Thu 25 Dec 1997, 18:39 GMT
<UL>
<LI><strong><A NAME="00973" HREF="msg00973.html">Re: [MUD-Dev]  The impact of the web on muds</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Fri 26 Dec 1997, 23:19 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00963" HREF="msg00963.html">Re: [MUD-Dev]  The impact of the web on muds</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Thu 25 Dec 1997, 21:57 GMT
</LI>
<LI><strong><A NAME="00964" HREF="msg00964.html">[MUD-Dev]  The impact of the web on muds</A></strong>, 
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Thu 25 Dec 1997, 23:42 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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