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<H1>Re: [MUD-Dev]  Introductions and</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Introductions and</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Sat, 20 Dec 97 19:23:26 -0800</LI>
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<PRE>

On 13/12/97 at 03:32 PM, Adam Wiggins &lt;nightfall#user2,inficad.com&gt; said:
&gt;[Stephen Zepp:]
&gt;&gt; I am wondering about the inconviencience of walking into a store and
&gt;&gt; seeing 20 different sword descriptions, 100 pieces of armor, and 35
&gt;&gt; types of helmets...NONE with names until I "name" them...don't get me
&gt;&gt; wrong, I like the idea, but ( I may have missed it ), couldn't _most_
&gt;&gt; text style interaction have some sort of "auto-naming" convention to
&gt;&gt; keep you from having to name 150 objects in a room that you may never
&gt;&gt; see again?

&gt;You're confusing 'name' with description.  The situation you describe
&gt;should look like so:

&gt; ] n
&gt; You enter Arms 'R' Us.
&gt; This is a large, bare room.  On one wall are mounted quite a few
&gt;different
&gt; swords.  On another wall there is a myriad of armor.  On a third wall
&gt;are
&gt; several dozen helmets.
&gt; Bubba the shopkeeper is standing here.
&gt; ] look swords
&gt; There seem to be around 20 different swords.  Most of them are typical
&gt; longswords, but you notice two particularly rusty swords, three
&gt;short-swords,
&gt; two claymores, and a rapier.
&gt; ] get short
&gt; You get a shortsword from the wall.
&gt; Bubba says, 'That's an excellent weapon for any use.  Sold to me by an
&gt;older
&gt;  hobbit fellow younger today, he said it served him quite well.'
&gt; ] examine short
&gt; You take a close look at the shortsword.
&gt; It weighs around six stones.  The blade is about three handsbreath long.
&gt; The hilt is wrapped in leather.  Delicate paterns are etched into the
&gt; well-worn blade.  It could use some sharpening.
&gt; ]
&gt; Bubba says, 'Only fifty coppers for that fine item.'
&gt; ] name sword Sting
&gt; You will now call the shortsword 'Sting'.
&gt; ] l in purse
&gt; You have three copper pieces.
&gt; ] doh
&gt; ] return short
&gt; You return the shortsword to its spot on the wall.
&gt; Bubba says, 'You'll regret giving up such a bargain, my friend..'
&gt; ] l
&gt; This is a large, bare room.  On one wall are mounted quite a few
&gt;different
&gt; swords, one of which you recognize as the shortsword Sting.  On another
&gt; wall there is a myriad of armor.  On a third wall are several dozen
&gt;helmets.

With minor corrections noted later in this thread, you have it exactly
right.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev]  Introductions and</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Introductions and</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00851" HREF="msg00851.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 18 Dec 1997, 05:35 GMT
</LI>
<LI><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 18 Dec 1997, 08:24 GMT
</LI>
</ul>
<LI><strong><A NAME="00926" HREF="msg00926.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 23 Dec 1997, 06:22 GMT
</LI>
</ul>
<LI><strong><A NAME="00805" HREF="msg00805.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 01:33 GMT
</LI>
<LI><strong><A NAME="00898" HREF="msg00898.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 21 Dec 1997, 03:25 GMT
</LI>
</ul>
<LI><strong><A NAME="00894" HREF="msg00894.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 21 Dec 1997, 02:48 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00308" HREF="msg00308.html">Introductions and descriptions</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 18 Nov 1997, 12:20 GMT
<UL>
<LI><strong><A NAME="00309" HREF="msg00309.html">Re: Introductions and descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 18 Nov 1997, 18:08 GMT
<UL>
<LI><strong><A NAME="00312" HREF="msg00312.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 19 Nov 1997, 08:07 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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