<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Introductions and --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Sun, 14 Dec 1997 22:52:57 +0000 --> <!--X-Message-Id: 199712142256.WAA89564#out1,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.PMDF.3.91.971212161014.541458842A-100000#nova,wright.edu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Introductions and</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00822.html">Previous</a> | <a href="msg00823.html">Next</a> ] Thread: [ <a href="msg00755.html">Previous</a> | <a href="msg00758.html">Next</a> ] Index: [ <A HREF="author.html#00821">Author</A> | <A HREF="#00821">Date</A> | <A HREF="thread.html#00821">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Introductions and</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Introductions and</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Sun, 14 Dec 97 14:38:05 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 12/12/97 at 05:02 PM, s001gmu#nova,wright.edu said: >On Fri, 12 Dec 1997 coder#ibm,net wrote: >> On 10/12/97 at 01:33 PM, s001gmu#nova,wright.edu said: >> >On Tue, 9 Dec 1997 coder#ibm,net wrote: >> >> On 18/11/97 at 07:47 PM, Mike Sellers <mike#online-alchemy,com> said: >> Given private namespaces and free user programming, one of the first >> targets to be attacked are characters private namespaces. Essentially a >> namespace virus is something which attempts to corrupt, delete, or >> re-write a character's namespace without the character's knowledge or >> consent. >Ahh... quaint. Sounds very similar to one of the side effects of a spell > system I was thinking about. I was toying with storing the 'code' for >spells in the game database. The interesting side effect is that since >many spells would be designed to modify the database, what's to stop a >spell from modifying another spell? Precisely -- self modifying code as it were. One of the things that I expect the users to provide extremely quickly are introduction card type objects. These will be small virtual objects that one character can give to another to have a preferred name assigned for them. The main reason I'm not providing such a service object to start with, or implementing any inbuilt sercurity wrappers for the namespaces is to encourage namespace viruses and name wars. >> >> Bubba is here. >> >> There is a troll here. >> >> >mmm.. but what if they really are both named Bubba? >> >> Who cares? Remember: private namespaces. They have no names until you >> name them. >ok, better question, what if I want to name both of them bubba, in >defference to their requests to be named as such? That's where the rub currently lies. I don't have a solution I like yet. The nickname etc type pattern I just suggested to Sellers might be an acceptable solution. >> I don't encourage either that convenience or coincidence in my game. I >> almost encourage the reverse. >Is this to 'solve' the problem by making sure it doesn't arise, or do you > have other, in game reasons? Purely because I expect to find the resultant confusions, attempted solutions, and side-effects amusing, both as a player and admin. >> True, this is a weakness. <sigh> I really don't want to have to do a >> category deliniation every time I have two objects with identical assigned >> names...(ie find a suitable deliniating difference). More thought is >> required. >I don't see how you can get around it. Looking for unique names might be an approach. >> If I do go for a graphical system I can of course ignore it for the >> general case of the game telling the user what he sees. Just label each >> body "Bubba". The interesting part arrives when the player attempts to >> reference a specific Bubba. >Well, technically, you're not ignoring it. You are letting the graphical > image provide the more subtle, delineating differences. A picture is >worth a thousand words, neh? Quite. I'm relying on the human to do the distinguishing, not the system. The problem is that I need to be able to have the human communicate to the system which one he has distinguished. >As for referencing a specific Bubba, I'd be tempted to fall back on a >diku-ism. 'Say "hi" to 1.bubba.' Kludgy, but saves a LOT of typing and >parsing. Heck, build the parsing in and allow the #.<name> as an option, > if you insist. :) <shudder> Blech. I want a cleaner solution as I happen to find that one of the more horrible and nasty perversions that DIKU's have foisted on the MUD world. >> >I'd be tempted to take it a step further and allow the player to override >> > the later descirption with a surname of sorts... so instead of getting >> >Bubba the troll with a large nose, the player could just assign Bubba >> >Bignose or somesuch. >> >> Yup, I currently have support for this, but it really is an incompleat >> answer. >How so? The problem occurs when handling the collision when defining the N+1'th name assignments. Given N Bubba's, each with a surname/nickname/modifier/etc, and a new object I want to name "Bubba", I now must arrive at a new Bubba-type name which is unique as compared to all the other N Bubba names. If you have a system that lets you fist assign the name 'Bubba' >to the 'Troll with a large nose', and then 'Bubba' to the 'Troll with >Blue eyes', giving you > >l > Bubba, the large nosed troll, > Bubba, the blue eyed troll >when they are in the same room, and then the ability to further assign >'Bignose' as a surname to the first Bubba, resulting in > >l > Bubba Bignose, > Bubba, the blue eyed troll >what situations doesn't it cover? If we can get a nice and convoluted >example of where this fails, maybe we can work something else out to be >more generalized. :) Another possibility is to use sub-names, or to use the other, non-primary aliases (essentially all names are aliases for the internal ObjectID), as sub-names for the primary name assignment. Thus a particular troll might have an effective full name assignment of: Bubba(bignose, snotface, greenie) Which maps to a primary name of "Bubba" and secondaries of "bignose", "snotface", and "greenie". (Probably the list of names should be ordered) The system would then use this to generate a unique name as applicable: > l Bubba snotface bignose is here. Bubba snotface treekill is here. <sigh> -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00755" HREF="msg00755.html">Introductions and</A></STRONG> <UL><LI><EM>From:</EM> s001gmu#nova,wright.edu</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00822.html">Re: [MUD-Dev] A flamewar startingpoint.)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00823.html">Re: [MUD-Dev] META: FAQ: location</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00755.html">Introductions and</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00758.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00821"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00821"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Introductions and</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00612" HREF="msg00612.html">Re: [MUD-Dev] Introductions and</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 10 Dec 1997, 04:29 GMT <UL> <LI><strong><A NAME="00641" HREF="msg00641.html">Introductions and</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 10 Dec 1997, 18:53 GMT <UL> <LI><strong><A NAME="00737" HREF="msg00737.html">Re: [MUD-Dev] Introductions and</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 08:39 GMT <UL> <LI><strong><A NAME="00755" HREF="msg00755.html">Introductions and</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 12 Dec 1997, 21:37 GMT <UL> <LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev] Introductions and</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 14 Dec 1997, 22:52 GMT </LI> </UL> </LI> <LI><strong><A NAME="00758" HREF="msg00758.html">Re: [MUD-Dev] Introductions and</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Fri 12 Dec 1997, 23:41 GMT <UL> <LI><strong><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev] Introductions and</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 13 Dec 1997, 23:18 GMT <UL> <LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Dec 1997, 00:34 GMT <UL> <LI><strong><A NAME="00807" HREF="msg00807.html">Re: [MUD-Dev] Introductions and</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 01:47 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>