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<H1>Re: [MUD-Dev] Introductions and</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Introductions and</LI>
<LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI>
<LI><em>Date</em>: Sun, 14 Dec 1997 12:27:21 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Sat, 13 Dec 1997, Richard Woolcock wrote:
> Stephen Zepp wrote:
> > Richard Woolcock wrote:[snip]
> > > The problem I can see is - if the crowd is really big, would I actually be ABLE
> > > to recognise everyone (or even anyone)? What if you barely know them? Could
> > > a thief (as in someone who had just robbed you, rather than thief class) hide
> > > in a crowd to escape the authorities? Maybe you should have to push through a
> > > crowd in order to find someone?[snip]
> > make the recognition just a check against vision ( perception stat ) and how well
> > you know them?
>
> But should this depend on the size of the crowd? Could you recognise your friend
> Bob the dwarf if he is standing in a huge crowd? What about Joe the Giant? Would
> you suddenly notice new people over time if you stood in the crowd long enough?
> For example:
Sidenote: Richard, your mail reader does not seem to be formatting to
78-80 characters per line? :)
The size of the cloud does not directly affect your chance of recognising
someone. It does however affect your chance of *noticing they are there*
and you should either not see everyone in a crowd, receive far less
information, or simply have a far greater chance of failing to recognise
them. UNLESS as you point out they stick out like a sore thumb, eg a giant
in a crowd of humans (not a dwarf - theyd get kinda hidden!).
> ]north
> You are standing on a grassy knoll.
> There is a large crowd of people all around you. You recognise Bob and Joe in
> the crowd.
> ]say hi bob, have you seen Bubba?
> You say 'hi Bob, have you seen Bubba?'
> Bob says 'He said he would meet us here, but I've been standing around for several
> minutes now and I've still not seen him'
>
> Of course this would also mean that if you saw someone, the chances are they
> would also see you. I suppose this is more about the players location than
> anything.
Yeah, but not necessarily - I might recognise you but you might not
recognise me (or spot, in the crowd scenario).
Regards,
-Matt Chatterley
ICQ: 5580107
"I shall never believe that God plays dice with the world." -Einstein
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<li><strong><A NAME="00833" HREF="msg00833.html">Crowds and Recognition (Was: Introductions and )</A></strong>
<ul compact><li><em>From:</em> s001gmu#nova,wright.edu</li></ul>
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<LI><STRONG><A NAME="00808" HREF="msg00808.html">Re: [MUD-Dev] Introductions and</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock <KaVir#dial,pipex.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Introductions and</STRONG>, <EM>(continued)</EM>
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<ul compact>
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<ul compact>
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<ul compact>
<LI><strong><A NAME="00803" HREF="msg00803.html">Re: [MUD-Dev] Introductions and</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Dec 1997, 00:34 GMT
<UL>
<LI><strong><A NAME="00807" HREF="msg00807.html">Re: [MUD-Dev] Introductions and</A></strong>,
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 01:47 GMT
<UL>
<LI><strong><A NAME="00808" HREF="msg00808.html">Re: [MUD-Dev] Introductions and</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Dec 1997, 02:42 GMT
<UL>
<LI><strong><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev] Introductions and</A></strong>,
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 03:16 GMT
</LI>
<LI><strong><A NAME="00813" HREF="msg00813.html">Re: [MUD-Dev] Introductions and</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 14 Dec 1997, 12:20 GMT
<LI><strong><A NAME="00833" HREF="msg00833.html">Crowds and Recognition (Was: Introductions and )</A></strong>,
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 15 Dec 1997, 03:48 GMT
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<LI><strong><A NAME="00820" HREF="msg00820.html">Re: [MUD-Dev] Introductions and</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 14 Dec 1997, 22:41 GMT
</LI>
<LI><strong><A NAME="00827" HREF="msg00827.html">Re: [MUD-Dev] Introductions and</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 15 Dec 1997, 00:41 GMT
<UL>
<LI><strong><A NAME="00851" HREF="msg00851.html">Re: [MUD-Dev] Introductions and</A></strong>,
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 18 Dec 1997, 05:35 GMT
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