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<H1>Re: [MUD-Dev] Introductions and</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Introductions and</LI>
<LI><em>From</em>: Stephen Zepp <<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>></LI>
<LI><em>Date</em>: Sat, 13 Dec 1997 19:38:59 -0600</LI>
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<PRE>
Adam Wiggins wrote:
>
> [Stephen Zepp:]
> > I am wondering about the inconviencience of walking into a store and
> > seeing 20 different sword descriptions, 100 pieces of armor, and 35
> > types of helmets...NONE with names until I "name" them...don't get me
> > wrong, I like the idea, but ( I may have missed it ), couldn't _most_
> > text style interaction have some sort of "auto-naming" convention to
> > keep you from having to name 150 objects in a room that you may never
> > see again?
>
> You're confusing 'name' with description. The situation you describe
> should look like so:
>
> ] n
> You enter Arms 'R' Us.
> This is a large, bare room. On one wall are mounted quite a few different
> swords. On another wall there is a myriad of armor. On a third wall are
> several dozen helmets.
> Bubba the shopkeeper is standing here.
> ] look swords
> There seem to be around 20 different swords. Most of them are typical
> longswords, but you notice two particularly rusty swords, three short-swords,
> two claymores, and a rapier.
> ] get short
> You get a shortsword from the wall.
> Bubba says, 'That's an excellent weapon for any use. Sold to me by an older
> hobbit fellow younger today, he said it served him quite well.'
> ] examine short
> You take a close look at the shortsword.
> It weighs around six stones. The blade is about three handsbreath long.
> The hilt is wrapped in leather. Delicate paterns are etched into the
> well-worn blade. It could use some sharpening.
> ]
> Bubba says, 'Only fifty coppers for that fine item.'
> ] name sword Sting
> You will now call the shortsword 'Sting'.
> ] l in purse
> You have three copper pieces.
> ] doh
> ] return short
> You return the shortsword to its spot on the wall.
> Bubba says, 'You'll regret giving up such a bargain, my friend..'
> ] l
> This is a large, bare room. On one wall are mounted quite a few different
> swords, one of which you recognize as the shortsword Sting. On another
> wall there is a myriad of armor. On a third wall are several dozen helmets.
Ahh, so name and keyword are not necessarily the same, tho they act similar when it comes to manipulating...sounds about
right :) Thanks..
Zoran</PRE>
<PRE>
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<LI><STRONG><A NAME="00801" HREF="msg00801.html">Re: [MUD-Dev] Introductions and</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user2,inficad.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Introductions and</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00827" HREF="msg00827.html">Re: [MUD-Dev] Introductions and</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 15 Dec 1997, 00:41 GMT
<UL>
<LI><strong><A NAME="00851" HREF="msg00851.html">Re: [MUD-Dev] Introductions and</A></strong>,
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 18 Dec 1997, 05:35 GMT
</LI>
<LI><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev] Introductions and</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 18 Dec 1997, 08:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00926" HREF="msg00926.html">Re: [MUD-Dev] Introductions and</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 23 Dec 1997, 06:22 GMT
</LI>
</ul>
<LI><strong><A NAME="00805" HREF="msg00805.html">Re: [MUD-Dev] Introductions and</A></strong>,
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sun 14 Dec 1997, 01:33 GMT
</LI>
<LI><strong><A NAME="00898" HREF="msg00898.html">Re: [MUD-Dev] Introductions and</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 21 Dec 1997, 03:25 GMT
</LI>
</ul>
<LI><strong><A NAME="00894" HREF="msg00894.html">Re: [MUD-Dev] Introductions and</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 21 Dec 1997, 02:48 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00308" HREF="msg00308.html">Introductions and descriptions</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 18 Nov 1997, 12:20 GMT
<UL>
<LI><strong><A NAME="00309" HREF="msg00309.html">Re: Introductions and descriptions</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 18 Nov 1997, 18:08 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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