<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Less numbers, more roleplaying. --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: Sat, 13 Dec 1997 19:12:19 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.971213191720.668B-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199712130043.AAA24952#out4,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Less numbers, more roleplaying.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00787.html">Previous</a> | <a href="msg00789.html">Next</a> ] Thread: [ <a href="msg00762.html">Previous</a> | <a href="msg00897.html">Next</a> ] Index: [ <A HREF="author.html#00788">Author</A> | <A HREF="#00788">Date</A> | <A HREF="thread.html#00788">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Less numbers, more roleplaying.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Less numbers, more roleplaying.</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Sat, 13 Dec 1997 19:19:11 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Fri, 12 Dec 1997 coder#ibm,net wrote: > On 11/12/97 at 12:38 PM, Matt Chatterley <root#mpc,dyn.ml.org> said: >On > Wed, 10 Dec 1997 coder#ibm,net wrote: > >> On 27/11/97 at 11:28 AM, Richard Woolcock <KaVir#dial,pipex.com> > >> >Adam Wiggins wrote: > >> >> [Richard Woolcock:] [Snip] > >This is interesting (I seem to be saying that a lot!). Basically the > >definition of 'dangerous' is not as trivial as it sounds by this > >reasoning (which makes some sense). > > Quite. Even more annoying is that the solutions change every time the > curves change. Given a system with percentage chances on blow, and other > semi-random side-effects, the model needs to be re-evaluated every > iteration for the optimal pattern. Blech. Getting in over my mathematical depth here, but basically seems to be veering somewhere near a chaotic system (a seemingly simple system which shows very complicated behaviour?). At least, if random factors are included? > >This could probably be tackled by integration if you have a defined > >formula, and wanted a rough assessment of the total 'danger' a target > >offered. I intend to approach this by simplification, and by making NPCs > >attack a random target. If this begins to present problems, I will weigh > >the random variables by the *size* of targets - they'll swing at larger > >things more often. > > Once I get a settled and semi-stable combat design and set of curves, I'll > probably setup a basic simulator and run a few hundred million variations > thru it on spare CPU cycles while I'm at work, tabulate the results, and > slap that in a mini-DB in the game for NPC intelligences to access as > "inherited knowledge". > > It could make for some truly nasty antagonists. I don't even need to get > real optimal solutions -- just a "near enough" along with correct > selection of weapon/blow etc should be enough to translate minor fidos > into feared killing machines. Eep. This sounds astonishingly nasty. Regards, -Matt Chatterley ICQ: 5580107 "I shall never believe that God plays dice with the world." -Einstein </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00897" HREF="msg00897.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00762" HREF="msg00762.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG> <UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00787.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00789.html">Re: [MUD-Dev] Wild west (was Guilds & Politics)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00762.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00897.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00788"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00788"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Less numbers, more roleplaying.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 09:36 GMT </LI> <LI><strong><A NAME="00666" HREF="msg00666.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:00 GMT <LI><strong><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 09:19 GMT <LI><strong><A NAME="00762" HREF="msg00762.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 13 Dec 1997, 00:36 GMT <LI><strong><A NAME="00788" HREF="msg00788.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 13 Dec 1997, 19:12 GMT <LI><strong><A NAME="00897" HREF="msg00897.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 21 Dec 1997, 03:21 GMT </LI> </LI> </LI> </LI> <LI><strong><A NAME="00699" HREF="msg00699.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Thu 11 Dec 1997, 16:55 GMT <LI><strong><A NAME="00726" HREF="msg00726.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 12 Dec 1997, 07:13 GMT </LI> </LI> </LI> <LI><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 27 Nov 1997, 20:38 GMT </LI> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>