<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Less numbers, more roleplaying. --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Sat, 13 Dec 1997 00:36:23 +0000 --> <!--X-Message-Id: 199712130043.AAA24952#out4,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.96.971211092248.397H-100000#mpc,dyn.ml.org --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Less numbers, more roleplaying.</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00763.html">Previous</a> | <a href="msg00764.html">Next</a> ] Thread: [ <a href="msg00693.html">Previous</a> | <a href="msg00788.html">Next</a> ] Index: [ <A HREF="author.html#00762">Author</A> | <A HREF="#00762">Date</A> | <A HREF="thread.html#00762">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Less numbers, more roleplaying.</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Less numbers, more roleplaying.</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Fri, 12 Dec 97 15:05:34 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 11/12/97 at 12:38 PM, Matt Chatterley <root#mpc,dyn.ml.org> said: >On Wed, 10 Dec 1997 coder#ibm,net wrote: >> On 27/11/97 at 11:28 AM, Richard Woolcock <KaVir#dial,pipex.com> >> >Adam Wiggins wrote: >> >> [Richard Woolcock:] >> >> > So called 'Intelligent' mobs should go for the weakest opponent. >> >> >> >> They should? I consider myself intelligent, yet I always consider >> >> the most dangerous opponent to be my first target in a combat >> >> situation. >> >> >Hmmmm I'm not sure now. Certainly, you'd be more worried about the most >> >dangerous opponent, but equally, which would you rather have? >> >> Run some examples thru a simulator. This is actually a non-trivial >> simultaneous equation. Some variables under consideration for each >> protagonist are: >This is interesting (I seem to be saying that a lot!). Basically the >definition of 'dangerous' is not as trivial as it sounds by this >reasoning (which makes some sense). Quite. Even more annoying is that the solutions change every time the curves change. Given a system with percentage chances on blow, and other semi-random side-effects, the model needs to be re-evaluated every iteration for the optimal pattern. >This could probably be tackled by integration if you have a defined >formula, and wanted a rough assessment of the total 'danger' a target >offered. I intend to approach this by simplification, and by making NPCs >attack a random target. If this begins to present problems, I will weigh >the random variables by the *size* of targets - they'll swing at larger >things more often. Once I get a settled and semi-stable combat design and set of curves, I'll probably setup a basic simulator and run a few hundred million variations thru it on spare CPU cycles while I'm at work, tabulate the results, and slap that in a mini-DB in the game for NPC intelligences to access as "inherited knowledge". It could make for some truly nasty antagonists. I don't even need to get real optimal solutions -- just a "near enough" along with correct selection of weapon/blow etc should be enough to translate minor fidos into feared killing machines. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00788" HREF="msg00788.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong> <ul compact><li><em>From:</em> Matt Chatterley <root#mpc,dyn.ml.org></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG> <UL><LI><EM>From:</EM> Matt Chatterley <root#mpc,dyn.ml.org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00763.html">LIST: Forced unsubscriptions due to persistant bounces</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00764.html">Re: [MUD-Dev] A flamewar startingpoint.)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00693.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00788.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00762"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00762"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Less numbers, more roleplaying.</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00678" HREF="msg00678.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:06 GMT <LI><strong><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 09:36 GMT </LI> </LI> <LI><strong><A NAME="00666" HREF="msg00666.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:00 GMT <LI><strong><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 09:19 GMT <LI><strong><A NAME="00762" HREF="msg00762.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 13 Dec 1997, 00:36 GMT <LI><strong><A NAME="00788" HREF="msg00788.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 13 Dec 1997, 19:12 GMT <LI><strong><A NAME="00897" HREF="msg00897.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 21 Dec 1997, 03:21 GMT </LI> </LI> </LI> </LI> <LI><strong><A NAME="00699" HREF="msg00699.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Thu 11 Dec 1997, 16:55 GMT <LI><strong><A NAME="00726" HREF="msg00726.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 12 Dec 1997, 07:13 GMT </LI> </LI> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>