<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] A flamewar startingpoint.) --> <!--X-From-R13: pbqreNvoz.arg --> <!--X-Date: Sat, 13 Dec 1997 00:36:09 +0000 --> <!--X-Message-Id: 199712130043.AAA11038#out4,ibm.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 9712120615.8ni2@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] A flamewar startingpoint.)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:coder#ibm,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00761.html">Previous</a> | <a href="msg00763.html">Next</a> ] Thread: [ <a href="msg00724.html">Previous</a> | <a href="msg00703.html">Next</a> ] Index: [ <A HREF="author.html#00760">Author</A> | <A HREF="#00760">Date</A> | <A HREF="thread.html#00760">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] A flamewar startingpoint.)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] A flamewar startingpoint.)</LI> <LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI> <LI><em>Date</em>: Fri, 12 Dec 97 15:16:06 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 11/12/97 at 11:05 PM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) said: >[Chris L:] >:What I don't like about this is that it does not allow any decent level of >:complexity or careful fore-planning, and seems too close to the DIKU-style >:type-kill-and-wait-and-see-who-wins. I also don't like moving to a >:clocked system as it fairly well forces me to move the entire game to a >:clocked system, which I'm resistant to. I'm still much won over with >:letting everything execute as quickly as it can. >This *is* a change in thinking! True. Unfortunately I don't like it any more than the old approach. It also suffers from the same weaknesses as the old approach in that it doesn't support a world where entirely innocuous actions, as simple as dropping an object, pulling a string, or wiggling an eyebrow may prove to be fearsome weapons in a fight. I'm also having trouble figuring out how to make the base combat structure extensible with user-coded patterns, routines, models etc using this sort of approach. Technically its not too difficult, but the public interface is troublesome. >How about more of a middle ground? Simple choices are available to the >player for responses to various threats, and they operate at a speed >determined by the apparant urgency of the trigger. If the player wishes >to manually trigger one of the responses, that can be done too, and is >then more of an attack. That explicit trigger can include an urgency >which overrides the default one for that response. This rather equates to Wiggin's model of: The players circle each other, looking for an opening to attack. When an opening presents itself for a selected attack form, they do that. The rest of the time they operate of a minimal set of defaults. This works. Sorta. It also has problems in melee or group situations I'm not comfortable with. I'd like to support pack, regiment, melee and front style assaults as well as the normal one on one. >Given a framework, you can then allow more ambitious users to define >their own "responses", and hence go back towards your scripts. Most RP >games have ticks that govern how fast things can execute - those ticks >would relate to the speed of script steps, also interacting with any >urgency supplied, and the capabilities of the character. Hurm. I like the basic idea of the user creating a stack of potential actions which are then done on a best-fit basis as the fight progresses. I'd have to have the ability to have a DO-IT-NOW type command to bypass the queueing. Gotta think on this. -- J C Lawrence Internet: claw#null,net ----------(*) Internet: coder#ibm,net ...Honourary Member of Clan McFud -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00724" HREF="msg00724.html">Re: [MUD-Dev] A flamewar startingpoint.)</A></STRONG> <UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00761.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00763.html">LIST: Forced unsubscriptions due to persistant bounces</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00724.html">Re: [MUD-Dev] A flamewar startingpoint.)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00703.html">[MUD-Dev] META: FAQ: location</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00760"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00760"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00727" HREF="msg00727.html">OT: Era of the Nerd (forwarded)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 12 Dec 1997, 07:34 GMT <LI><strong><A NAME="00725" HREF="msg00725.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 12 Dec 1997, 06:57 GMT <UL> <LI><strong><A NAME="00733" HREF="msg00733.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 12 Dec 1997, 08:11 GMT </LI> </UL> </LI> <LI><strong><A NAME="00724" HREF="msg00724.html">Re: [MUD-Dev] A flamewar startingpoint.)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 12 Dec 1997, 06:57 GMT <UL> <LI><strong><A NAME="00760" HREF="msg00760.html">Re: [MUD-Dev] A flamewar startingpoint.)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 13 Dec 1997, 00:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="00703" HREF="msg00703.html">[MUD-Dev] META: FAQ: location</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Thu 11 Dec 1997, 21:52 GMT <UL> <LI><strong><A NAME="00708" HREF="msg00708.html">Re: [MUD-Dev] META: FAQ: location</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Thu 11 Dec 1997, 22:51 GMT <UL> <LI><strong><A NAME="00712" HREF="msg00712.html">Re: [MUD-Dev] META: FAQ: location</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Fri 12 Dec 1997, 00:18 GMT <UL> <LI><strong><A NAME="00743" HREF="msg00743.html">Re: [MUD-Dev] META: FAQ: location</A></strong>, Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Fri 12 Dec 1997, 11:04 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>