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<H1>[MUD-Dev] Gods, worshipers and the balance</H1>
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<LI><em>To</em>: MUD-Dev &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Gods, worshipers and the balance</LI>
<LI><em>From</em>: Vadim Tkachenko &lt;<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 12 Dec 1997 16:00:24 -0600</LI>
<LI><em>Sender</em>: <A HREF="mailto:vt#vadimt,4cs.com">vt#vadimt,4cs.com</A></LI>
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<PRE>
Hello,

Today's flamebite follows:

- Universe should preserve the balance (hopefully).
- Every time cleric prays to his/her God, they gain some energy which
then can spend somehow.
- From the balance standpoint, their God's energy level should decrease
- which is meaningless from the religious point of view - all the
history shows that the greater the number of some God's worshipers, the
stronger that God
- which means that energy levels of both God and worshiper increase as
they interact
- which throws the balance completely out of balance.

Okay, now my solution for that (I *DO* realize, not the only one :-):

- I should (well, at least I want) to preserve the balance.
- Energy levels of both God and worshiper _should_ increase, in game.
- to preserve the balance, I introduce anti-god - some entity which
exists on the material plane and is the exact opposite to the given God.

Now, the question is - 'what do you mean, opposite?' Well, that's a
tough question, so far I was able to formulate that as 'opposite
alignment' (which explains, BTW, why I pay so much attention to it) -
actually, this message is a request for new ideas.

Then,

- no obvious link between the god and anti-god exists.

For example, given that the God is good, the anti-god is evil, it's a
monster, and lives somewhere - this creates a funny possibility that the
good worshipers of that good God will announce a quest to eliminate that
evil abomination, and ... 

... you continue.

-- 
Still alive and smile stays on,
Vadim Tkachenko &lt;VadimT#4CS,Com&gt;
--
UNIX _is_ user friendly, he's just very picky about who his friends are</PRE>
<PRE>
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email;internet: vadimt#4cs,com
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</PRE>

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<ul compact><li><strong>Follow-Ups</strong>:
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<li><strong><A NAME="00800" HREF="msg00800.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</li></ul>
<li><strong><A NAME="00782" HREF="msg00782.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
<li><strong><A NAME="00770" HREF="msg00770.html">[MUD-Dev] Gods, worshipers and the balance</A></strong>
<ul compact><li><em>From:</em> Brandon Cline &lt;brandon#sedona,net&gt;</li></ul>
<li><strong><A NAME="00768" HREF="msg00768.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Introductions and</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00857" HREF="msg00857.html">Re: [MUD-Dev] Introductions and</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 18 Dec 1997, 09:11 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev]	OT: Books</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 13 Dec 1997, 06:56 GMT
<LI><strong><A NAME="00763" HREF="msg00763.html">LIST: Forced unsubscriptions due to persistant bounces</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 13 Dec 1997, 00:36 GMT
<UL>
<LI><strong><A NAME="00769" HREF="msg00769.html">Re: [MUD-Dev]  LIST: Forced unsubscriptions due to persistant bounces</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Sat 13 Dec 1997, 05:56 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00756" HREF="msg00756.html">[MUD-Dev] Gods, worshipers and the balance</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Fri 12 Dec 1997, 21:53 GMT
<UL>
<LI><strong><A NAME="00768" HREF="msg00768.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 13 Dec 1997, 05:58 GMT
</LI>
<LI><strong><A NAME="00770" HREF="msg00770.html">[MUD-Dev] Gods, worshipers and the balance</A></strong>, 
Brandon Cline <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Sat 13 Dec 1997, 06:00 GMT
</LI>
<LI><strong><A NAME="00782" HREF="msg00782.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sat 13 Dec 1997, 18:15 GMT
<UL>
<LI><strong><A NAME="00838" HREF="msg00838.html">Re: [MUD-Dev] Gods, worshipers and the balance</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 15 Dec 1997, 16:18 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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