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<H1>Re: [MUD-Dev]  Re: Introductions and descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Introductions and descriptions</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 12 Dec 1997 01:29:33 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A></LI>
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<PRE>
[coder#ibm,net:]
&gt; On 20/11/97 at 08:19 PM, Adam Wiggins &lt;nightfall#user1,inficad.com&gt; said:
&gt; Please indent quoted MUD text -- it makes it so much easier to read when
&gt; quoted again:
&gt; 
&gt; &gt;  &gt; read book
&gt; &gt;  The book tells you about the mighty Sword of Devestation, lost to the
&gt; &gt;  world with the sinking of Atlantis 10,000 years ago.  There is a picture
&gt; &gt;  of the sword.
&gt; &gt;  &gt; 
&gt; &gt;  Bob arrives from the south.
&gt; &gt;  Bob draws a rusty old sword from his sheathe.
&gt; &gt;  You recognize the sword as the Sword of Devestation!

Ugh...yes &lt;slap self&gt;, I should already know this.  It's such habbit
by now - Orion and I began using this format when trading emails years
ago, and I frequently type up little jots of what I'd like the output
from a given piece of code to look like before I start programming.
When I actually remember I use a different character.

&gt; Given this it also makes sense to me to not instantly recognise an object,
&gt; but tio then recognise it only after deliberate study:
&gt; 
&gt;   &gt; l
&gt;   Bubba is here.
&gt;   Bubba draws a rusty old sword from his sheath.  It looks somehow
&gt; familiar.
&gt;   &gt; examine sword.
&gt;   ...rusty sword desc...
&gt;   &gt; study sword
&gt;   You recognize the Sword of Devastation!

Yup.  Every moment of study (up to a point) gives the viewer more of
a chance to recognize it.  One thing I never touched upon for object
recognition is a 'features' storage.  I did this for characters (if
someone grows a beard they are harder to recognize, if they have an
obvious scar they are easier), but the feature set is a bit better
defined there.

&gt; This could even be used to give more curious results:
&gt; 
&gt;   &gt; l
&gt;   Bubba is here.
&gt;   Bubba draws a rusty old sword from his sheath.  
&gt;   &gt; study sword
&gt;   Its looks like the Sword of Devastation!
&gt; 
&gt; Now whether or not it really is to SoD can be questionable (in both above
&gt; examples).  Perhaps the first sword is a forgery, or both merely
&gt; look-alikes.   Players would of course hate this, as they'd now have to
&gt; track how certain they are of the real identity of each object.  This
&gt; becomes especially interesting if you have many similar-appearing objects
&gt; and achieving a guaranteed identification is either excessively expensive
&gt; or difficult.
&gt; 
&gt; Consider one extreme of the implication:
&gt; 
&gt;   &gt; l
&gt;   Bubba is here.
&gt;   &gt; examine bubba
&gt;   Bubba is wearing a set of golden glowing plate armour.  It looks like 
&gt;   the famed armour of Damp Fizzle!  The belt about his middle seems to be 
&gt;   the belt of UltraWimpReborn!
&gt;   Bubba draws his sword.
&gt;   &gt; study sword
&gt;   It looks like the Great Sword of the Great God Goo Goo!
&gt;   
&gt; Now is Bubba really dressed in tinfoil with a yellow spotlight directed on
&gt; him from the side, with a cheak knock-off copy oy the belt and a 10 cent
&gt; knick-knack sword from the souvenier stand down the road?  Or is he kitted
&gt; out in the local equivalent of a sherman tank?  Which is sham, which it
&gt; truth?

Yes, yes - excellent.  This is the stuff I love.  Deception and uncertainty
are so much *fun* in any sort of multiplayer situation.  Ditto
the example, except with characters:

 ] l
 A familiar-looking man with blue eyes and a blonde mustache is here.
 The man says, 'Don't you recognize me?  I'm Bubba the Mayor!'
 ] ' hmmm I thought you looked familiar
 Bubba's fake mustache comes undone at the corners.
 ] ' wait a minute...


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<LI><STRONG><A NAME="00673" HREF="msg00673.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Introductions and descriptions</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 21 Nov 1997, 03:29 GMT
<UL>
<LI><strong><A NAME="00335" HREF="msg00335.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 21 Nov 1997, 17:16 GMT
<UL>
<LI><strong><A NAME="00671" HREF="msg00671.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00673" HREF="msg00673.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:01 GMT
<UL>
<LI><strong><A NAME="00735" HREF="msg00735.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 12 Dec 1997, 08:29 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00305" HREF="msg00305.html">Dynamic room descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.comNOSPAM">KaVir#dial,pipex.comNOSPAM</a>, Sun 16 Nov 1997, 21:16 GMT
<LI><strong><A NAME="00300" HREF="msg00300.html">SUMMARY: Mud Grammar</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 15 Nov 1997, 17:54 GMT
<LI><strong><A NAME="00281" HREF="msg00281.html">Re: [MUD-Dev]  A flamewar startingpoint.</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 13 Nov 1997, 00:07 GMT
<UL>
<LI><strong><A NAME="00286" HREF="msg00286.html">[MUD-Dev] Eating and sleeping (was: A flamewar startingpoint.)</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 13 Nov 1997, 08:52 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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