<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Introductions and descriptions --> <!--X-From-R13: Oqnz Ivttvaf <avtugsnyyNhfre1.vasvpnq.pbz> --> <!--X-Date: Fri, 12 Dec 1997 08:29:51 +0000 --> <!--X-Message-Id: 199712120829.BAA04191#user1,inficad.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199712110508.FAA25384#out2,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Introductions and descriptions</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:nightfall#user1,inficad.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00734.html">Previous</a> | <a href="msg00736.html">Next</a> ] Thread: [ <a href="msg00673.html">Previous</a> | <a href="msg00305.html">Next</a> ] Index: [ <A HREF="author.html#00735">Author</A> | <A HREF="#00735">Date</A> | <A HREF="thread.html#00735">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Introductions and descriptions</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Introductions and descriptions</LI> <LI><em>From</em>: Adam Wiggins <<A HREF="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</A>></LI> <LI><em>Date</em>: Fri, 12 Dec 1997 01:29:33 -0700 (MST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [coder#ibm,net:] > On 20/11/97 at 08:19 PM, Adam Wiggins <nightfall#user1,inficad.com> said: > Please indent quoted MUD text -- it makes it so much easier to read when > quoted again: > > > > read book > > The book tells you about the mighty Sword of Devestation, lost to the > > world with the sinking of Atlantis 10,000 years ago. There is a picture > > of the sword. > > > > > Bob arrives from the south. > > Bob draws a rusty old sword from his sheathe. > > You recognize the sword as the Sword of Devestation! Ugh...yes <slap self>, I should already know this. It's such habbit by now - Orion and I began using this format when trading emails years ago, and I frequently type up little jots of what I'd like the output from a given piece of code to look like before I start programming. When I actually remember I use a different character. > Given this it also makes sense to me to not instantly recognise an object, > but tio then recognise it only after deliberate study: > > > l > Bubba is here. > Bubba draws a rusty old sword from his sheath. It looks somehow > familiar. > > examine sword. > ...rusty sword desc... > > study sword > You recognize the Sword of Devastation! Yup. Every moment of study (up to a point) gives the viewer more of a chance to recognize it. One thing I never touched upon for object recognition is a 'features' storage. I did this for characters (if someone grows a beard they are harder to recognize, if they have an obvious scar they are easier), but the feature set is a bit better defined there. > This could even be used to give more curious results: > > > l > Bubba is here. > Bubba draws a rusty old sword from his sheath. > > study sword > Its looks like the Sword of Devastation! > > Now whether or not it really is to SoD can be questionable (in both above > examples). Perhaps the first sword is a forgery, or both merely > look-alikes. Players would of course hate this, as they'd now have to > track how certain they are of the real identity of each object. This > becomes especially interesting if you have many similar-appearing objects > and achieving a guaranteed identification is either excessively expensive > or difficult. > > Consider one extreme of the implication: > > > l > Bubba is here. > > examine bubba > Bubba is wearing a set of golden glowing plate armour. It looks like > the famed armour of Damp Fizzle! The belt about his middle seems to be > the belt of UltraWimpReborn! > Bubba draws his sword. > > study sword > It looks like the Great Sword of the Great God Goo Goo! > > Now is Bubba really dressed in tinfoil with a yellow spotlight directed on > him from the side, with a cheak knock-off copy oy the belt and a 10 cent > knick-knack sword from the souvenier stand down the road? Or is he kitted > out in the local equivalent of a sherman tank? Which is sham, which it > truth? Yes, yes - excellent. This is the stuff I love. Deception and uncertainty are so much *fun* in any sort of multiplayer situation. Ditto the example, except with characters: ] l A familiar-looking man with blue eyes and a blonde mustache is here. The man says, 'Don't you recognize me? I'm Bubba the Mayor!' ] ' hmmm I thought you looked familiar Bubba's fake mustache comes undone at the corners. ] ' wait a minute... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00673" HREF="msg00673.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></STRONG> <UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00734.html">Re: [MUD-Dev] You, the game of philosophy.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00736.html">OT: Books</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00673.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00305.html">Dynamic room descriptions</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00735"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00735"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Introductions and descriptions</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 21 Nov 1997, 03:29 GMT <UL> <LI><strong><A NAME="00335" HREF="msg00335.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 21 Nov 1997, 17:16 GMT <UL> <LI><strong><A NAME="00671" HREF="msg00671.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:00 GMT </LI> </UL> </LI> <LI><strong><A NAME="00673" HREF="msg00673.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:01 GMT <UL> <LI><strong><A NAME="00735" HREF="msg00735.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 12 Dec 1997, 08:29 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00305" HREF="msg00305.html">Dynamic room descriptions</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.comNOSPAM">KaVir#dial,pipex.comNOSPAM</a>, Sun 16 Nov 1997, 21:16 GMT <LI><strong><A NAME="00300" HREF="msg00300.html">SUMMARY: Mud Grammar</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 15 Nov 1997, 17:54 GMT <LI><strong><A NAME="00281" HREF="msg00281.html">Re: [MUD-Dev] A flamewar startingpoint.</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 13 Nov 1997, 00:07 GMT <UL> <LI><strong><A NAME="00286" HREF="msg00286.html">[MUD-Dev] Eating and sleeping (was: A flamewar startingpoint.)</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 13 Nov 1997, 08:52 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>