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<H1>Re: [MUD-Dev]	Guilds &amp; Politics [was Affecting the World]</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]	Guilds &amp; Politics [was Affecting the World]</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Thu, 11 Dec 97 23:40:43 MST</LI>
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<PRE>
[Matt C:]

:Phenomenally annoying, and a reasonable solution, I suppose. Nothing to
:theoretically stop this happening on my game, except shops do not use such
:lists of inventory. Perhaps one problem would be when a player is in an
:'edit mode' such as the newsreader, though, hence I think I will remove
:players from IC concerns when they are doing this (completely remove them
:from the game).

If such activities can be explainable in character, then why not leave
the player in the game? I thought about that a bit in my system, since
the user can be off in an editor, composing a letter/bulletin or perhaps
writing code. While doing that, they can flip back to the main text and
graphics windows with the touch of function key. I view both as in-character
activities that lessen the character's ability to pay attention to the
world. A wizard composing a spell while standing in the middle of a
battlefield deserves to get sliced and diced.

If, however, the user interface doesn't allow flipping back to the normal
interaction mode, then yes, some kind of protection sounds good.

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<li><strong><A NAME="00733" HREF="msg00733.html">Re: [MUD-Dev] Guilds &amp; Politics [was Affecting the World]</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  OT: Books</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev]  OT: Books</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Fri 12 Dec 1997, 21:17 GMT
</LI>
<LI><strong><A NAME="00779" HREF="msg00779.html">Re: [MUD-Dev]  OT: Books</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sat 13 Dec 1997, 10:40 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00745" HREF="msg00745.html">Jerks (me)</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Fri 12 Dec 1997, 14:32 GMT
<LI><strong><A NAME="00727" HREF="msg00727.html">OT: Era of the Nerd (forwarded)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 12 Dec 1997, 07:34 GMT
<LI><strong><A NAME="00725" HREF="msg00725.html">Re: [MUD-Dev]	Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 12 Dec 1997, 06:57 GMT
<UL>
<LI><strong><A NAME="00733" HREF="msg00733.html">Re: [MUD-Dev] Guilds &amp; Politics [was Affecting the World]</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 12 Dec 1997, 08:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00724" HREF="msg00724.html">Re: [MUD-Dev]	A flamewar startingpoint.)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 12 Dec 1997, 06:57 GMT
<UL>
<LI><strong><A NAME="00760" HREF="msg00760.html">Re: [MUD-Dev] A flamewar startingpoint.)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 13 Dec 1997, 00:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00703" HREF="msg00703.html">[MUD-Dev] META: FAQ: location</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Thu 11 Dec 1997, 21:52 GMT
</LI>
</UL></BLOCKQUOTE>

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