<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Guilds & Politics --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: Thu, 11 Dec 1997 23:52:59 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.971211235755.3138A-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: E0xgBoG-00088d-00#crucigera,fysh.org --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Guilds & Politics</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00709.html">Previous</a> | <a href="msg00711.html">Next</a> ] Thread: [ <a href="msg00698.html">Previous</a> | <a href="msg00539.html">Next</a> ] Index: [ <A HREF="author.html#00710">Author</A> | <A HREF="#00710">Date</A> | <A HREF="thread.html#00710">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Guilds & Politics</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Guilds & Politics</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Fri, 12 Dec 1997 00:00:39 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Thu, 11 Dec 1997, Maddy wrote: > Previously, Koster, Raph wrote.... > > [Snip] > > Major issues: "Oops, I accidentally attacked my friend!" "Hey, my=20 > > friend and I want to attack each other to practice weaponry, yet our=20 > > reputations suffer!" "This guy broke into my house, but had a good=20 > > reputation, and I would damage mine if I attacked him" Plus, the top=20 > > playerkiller groups now are GOOD guys who self-righteously hunt down=20 > > anyone who has slipped slightly in reputation and kills them, because=20 > > that way they kill indiscriminately but still keep their reputation=20 > > up. This can be seen as a benefit, I guess, since it adds a lot of=20 > > teeth to the system :) > > What may work is if you have the system define someone as a valid enemy. > Thus if Bubba broke into Boffo's house, Boffo would be perfectly within his > right to attack Bubba. Likewise if someone attacks you first (I'm guessing > a person with an "bad" rep would suffer if they killed in self-defense) > you'd not ruin your rep. I handly this muchly as: A fight upon sanctioned practise grounds will not be taken notice of unduly (unless of course you get a knife fight in a boxing ring, and so forth). In cases where 'self defence' is evident, I do indeed do as you say reputation-wise. If you have a criminal reputation, situations are likely to be mis-interpreted, if your reputation is indifferent or good, things go to your favour in varying degrees as one might expect. > > But the biggest problem of course: it's just another layer of game to=20 > > play. All the above can be manipulated (we do hide numbers on this of=20 > > course, but there is an overall title) and an expert player can play=20 > > the numbers. It also damages roleplay quite a lot since playing an=20 > > honorable rogue is very difficult, and it basically makes large scale=20 > > combat impossible right now (as it would ruin the reputations of=20 > > everyone in the battle). > > Well surely the rogue's rep would only go down if they were seen/caught > being rogue-like? There'd be no point playing one, if every time you broke > into a unprotected house you lost rep - you'd be dead within days. Yup. You need to get seen to suffer some loss of reputation, or caught to really suffer. The challenge of being a rogue exists in *not getting caught* and to a lesser extent, getting out of trouble. Regards, -Matt Chatterley ICQ: 5580107 "I shall never believe that God plays dice with the world." -Einstein </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00698" HREF="msg00698.html">[MUD-Dev] Guilds & Politics</A></STRONG> <UL><LI><EM>From:</EM> Maddy <maddy#fysh,org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00709.html">[MUD-Dev] OT: Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00711.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00698.html">[MUD-Dev] Guilds & Politics</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00539.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00710"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00710"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Guilds & Politics</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00662" HREF="msg00662.html">Re: [MUD-Dev] Guilds & Politics</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:32 GMT <UL> <LI><strong><A NAME="00692" HREF="msg00692.html">Re: [MUD-Dev] Guilds & Politics</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 09:06 GMT </LI> </UL> </LI> <LI><strong><A NAME="00696" HREF="msg00696.html">RE: [MUD-Dev] Guilds & Politics</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 11 Dec 1997, 15:24 GMT </LI> <LI><strong><A NAME="00698" HREF="msg00698.html">[MUD-Dev] Guilds & Politics</A></strong>, Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Thu 11 Dec 1997, 16:42 GMT <UL> <LI><strong><A NAME="00710" HREF="msg00710.html">Re: [MUD-Dev] Guilds & Politics</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 23:52 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00539" HREF="msg00539.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 08 Dec 1997, 17:35 GMT <LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] OT: News from the front</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 08 Dec 1997, 17:29 GMT <UL> <LI><strong><A NAME="00688" HREF="msg00688.html">Re: [MUD-Dev] OT: News from the front</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 07:28 GMT </LI> </UL> </LI> <LI><strong><A NAME="00536" HREF="msg00536.html">Re: [MUD-Dev] Wild west (was Guilds & Politics)</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Mon 08 Dec 1997, 16:12 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>