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<H1>RE: [MUD-Dev]  Guilds &amp; Politics</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev]  Guilds &amp; Politics </LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 11 Dec 1997 09:30:46 -0600</LI>
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<PRE>
On Wednesday, December 10, 1997 10:43 AM, Stephen 
Zepp[SMTP:zoran#enid,com] wrote:
&gt; &gt;A description of the system in place in UO:
&gt;
&gt;
&gt; Umm, ever consider black marks/suspicions, and "righteous combat"?

Sure, we've considered them. Basically, every extension to this system 
has to be unabusable in any way, or it doesn't go in. Define an "act 
of war" in such a way that requires no admin intervention whatsoever, 
and that is capable of limiting the freedom from notoriety effects to 
only members of the opposing army, wherein said army can ONLY be 
joined by those who have valid cause to join it... you get the idea. 
It's quickly much tougher than it seems.


&gt;  If I
&gt; attack to defend my home/possessions, I'm probably gonna receive 
_more_
&gt; positive noteriety,

Unless you make your living by luring people into your house and 
butchering them...

&gt; and mass combat simply requires an "act of war" to make
&gt; it valid for _both_ sides...

How do you trap it? :) And how do you define a "side?"

&gt; in addition, maybe go away from an overall
&gt; black/white scale...their should be factions out there that will 
interact
&gt; _positively_ with players of "questionable notoriety", even asking 
the
&gt; player to be a part of their group ( Assassin's Guild is lookin for 
new
&gt; killers...only experienced Mass Murderers need apply ).

This part, of course, is easy.

&gt; Zoran



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Guilds &amp; Politics</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00658" HREF="msg00658.html">Re: [MUD-Dev]  Guilds &amp; Politics</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:03 GMT
<UL>
<LI><strong><A NAME="00676" HREF="msg00676.html">Re: [MUD-Dev]  Guilds &amp; Politics</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:06 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00662" HREF="msg00662.html">Re: [MUD-Dev]  Guilds &amp; Politics</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:32 GMT
<UL>
<LI><strong><A NAME="00692" HREF="msg00692.html">Re: [MUD-Dev]  Guilds &amp; Politics</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 09:06 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00696" HREF="msg00696.html">RE: [MUD-Dev]  Guilds &amp; Politics</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 11 Dec 1997, 15:24 GMT
</LI>
<LI><strong><A NAME="00698" HREF="msg00698.html">[MUD-Dev]  Guilds &amp; Politics</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Thu 11 Dec 1997, 16:42 GMT
<UL>
<LI><strong><A NAME="00710" HREF="msg00710.html">Re: [MUD-Dev]  Guilds &amp; Politics</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 23:52 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00539" HREF="msg00539.html">Re: [MUD-Dev]	Re: BUILDERS: Ferries</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 08 Dec 1997, 17:35 GMT
<LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev]	OT: News from the front</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 08 Dec 1997, 17:29 GMT
</LI>
</UL></BLOCKQUOTE>

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