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<H1>Re: [MUD-Dev]  Status visualization Was: UI Issues: Anti-scripting techniques</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Status visualization Was: UI Issues: Anti-scripting techniques</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Wed, 10 Dec 97 21:55:32 -0800</LI>
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<PRE>

On 03/12/97 at 08:21 PM, Vadim Tkachenko &lt;vadimt#4cs,com&gt; said:

&gt;In my model, properties are unlimited in number, ordered in a tree-like
&gt;fashion, every leaf, as well as a node, can have a value, nodes have two
&gt;- literal and weighted. Thus, it's difficult to estimate a complete
&gt;picture even roughly without spending significant time walking that tree
&gt;(right now I'm talking about the graphical client) - it's impossible to
&gt;have just a small panel with up to 5-10 stats and values, the number of
&gt;properties, once again, is unlimited.

&gt;So, the next idea was to create some sort of a visualization for that
&gt;tree which will reflect, at least approximately, a current status.

Get and read some of Tufte's books.  He has some very good stuff on
interfaces and representations in this area/  Sorry can't pass on any
definitived -- Ijust got them myself.

&gt;Thus, the result is a visualization using which you would be able to tell
&gt;your (other object's) exact property breakdown, at least approximate,
&gt;almost instantly (like the artificial horizon in the modern aircrafts,
&gt;which can give you the estimate on dozen different parameters at one
&gt;glance).

&gt;Any comments?

I understand, appreciate and agree with the problem -- I have it myself
for a somewhat more internally complex model.  My current solution?  I
don't even try to do anything -- I just don't report the current state of
the skill web in any form.  I originally took this tack purely as I didn't
have a clue on how to approach the area -- I now wonder if it really isn't
the appropriate answer.  Hiding the data can make for a much more
interesting time in some ways.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<UL><LI><EM>From:</EM> Vadim Tkachenko &lt;vadimt#4cs,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Broly <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 09 Oct 1997, 09:53 GMT
</LI>
<LI><strong><A NAME="00107" HREF="msg00107.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 19:04 GMT
</LI>
<LI><strong><A NAME="00120" HREF="msg00120.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 18 Oct 1997, 20:39 GMT
</LI>
</ul>
<LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev]  Status visualization Was: UI Issues: Anti-scripting techniques</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Wed 03 Dec 1997, 21:57 GMT
<UL>
<LI><strong><A NAME="00684" HREF="msg00684.html">Re: [MUD-Dev]  Status visualization Was: UI Issues: Anti-scripting techniques</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:54 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 06 Oct 1997, 18:36 GMT
<UL>
<LI><strong><A NAME="00062" HREF="msg00062.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 07 Oct 1997, 05:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00063" HREF="msg00063.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Tue 07 Oct 1997, 07:28 GMT
</LI>
<LI><strong><A NAME="00070" HREF="msg00070.html">Re: [MUD-Dev]  UI Issues: Anti-scripting techniques</A></strong>, 
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Wed 08 Oct 1997, 17:33 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

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