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<H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI>
<LI><em>From</em>: Stephen Zepp &lt;<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 10 Dec 1997 18:30:46 -0600</LI>
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<PRE>
&gt;&gt; Q: What is a difference between a PC and NPC?
&gt;&gt; A: None, except that NPC is being controlled by the computer, and PC by
&gt;&gt; the player (which is not true in some MUDs when the player is offline).
&gt;
&gt;Yes; the difference can be summed up as "PCs (sometimes) have
&gt;socket/network connections attached to them".
&gt; 
&gt;&gt; Conclusion: NPC == PC == monster, to some extent.
&gt;
&gt;&lt;g&gt;

I myself use populations ( an overall group structure ), mobs ( generic
dumb non-goal oriented things to interact with ), and actors...actors are
basically anything that makes repeated decisions to influence the
environment, Player controlled or ai controlled.  Doin my best to structure
the code to treat actors without regard to their socket status :)

Zoran

&gt;
&gt;Regards,
&gt;	-Matt Chatterley
&gt;	ICQ: 5580107
&gt;"I shall never believe that God plays dice with the world." -Einstein
&gt;
&gt;
&gt;

</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00594" HREF="msg00594.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 21:58 GMT
</LI>
<LI><strong><A NAME="00613" HREF="msg00613.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 10 Dec 1997, 05:03 GMT
<UL>
<LI><strong><A NAME="00654" HREF="msg00654.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Wed 10 Dec 1997, 22:55 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00623" HREF="msg00623.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 10 Dec 1997, 06:57 GMT
</LI>
<LI><strong><A NAME="00661" HREF="msg00661.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:24 GMT
</LI>
<LI><strong><A NAME="00664" HREF="msg00664.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:46 GMT
</LI>
<LI><strong><A NAME="00865" HREF="msg00865.html">RE: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 18 Dec 1997, 15:42 GMT
<UL>
<LI><strong><A NAME="00903" HREF="msg00903.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 21 Dec 1997, 16:45 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00214" HREF="msg00214.html">SUMMARY: Skills and Skills improvement</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 02 Nov 1997, 21:12 GMT
</LI>
</UL></BLOCKQUOTE>

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