<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Fear of magic (was:Usability and interface) --> <!--X-From-R13: Enheba <qybirNxhfq.xhfq.rqh> --> <!--X-Date: Wed, 10 Dec 1997 22:55:12 +0000 --> <!--X-Message-Id: 348F1F0F.157B#kusd,kusd.edu --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.32.19971209230922.006a2e6c#mail,enid.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Fear of magic (was:Usability and interface)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:dlove#kusd,kusd.edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00653.html">Previous</a> | <a href="msg00655.html">Next</a> ] Thread: [ <a href="msg00613.html">Previous</a> | <a href="msg00623.html">Next</a> ] Index: [ <A HREF="author.html#00654">Author</A> | <A HREF="#00654">Date</A> | <A HREF="thread.html#00654">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI> <LI><em>From</em>: Sauron <<A HREF="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</A>></LI> <LI><em>Date</em>: Wed, 10 Dec 1997 17:00:31 -0600</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Stephen Zepp wrote: > > > Wel, here's my question...why do you need an imm type person ( background > tinyplot creator ) to take "admin control" of the npc to start the war off? > Commercial games make decisions, Warcraft II decides when to attack, > Civilization wasn't too bad at deciding how to handle diplomatic > situations...muds can, too. Give your actors ( actor: ( n )-- an entity in > a mu* environment that can assess their environment, decide on a goal and > act to modify their environment to achieve this goal, can be human or ai > driven ) the ability to make long term diplomatic decisions as well as > short term ones, and have them develop persistent behaviour > characteristics, and the plots develop on their own. > > Zoran > A few comments here. The most important reason in my situation to do this is that I do not expect nor want any player at any time to completely understand all of the implications of their actions. I don't want Bubba the Recluse who's been sitting in a cave all of his life to understand all of the underlying plots, counterplots, and inner minds of the "major" characters. In the world as it is to day, I do not know all of the plans of any leader. To then expect any AI I come up with to be able to understand at least a majority of these so that their actions can achieve a given goal is a bit of a stretch. In this situation I don't want the world to be self-sustaining. The concept is such that the MU* will be a type of interactive story where your actions can influence what is going to happen, however, if the Dark Lord was planning to take over a town it is unlikely you could do anything to stop him. The story forwards itself according to the admin's "vision" and though players may have roles in what that vision is and may help to carry it out, they really cannot prevent it. The real key is to make it so that they don't realize the futility of opposing an action that is already in progress, though things sometimes do happen :) I also don't want to put the future of an important char in any set of algorithms hands. The characters motivations, personal goals, outlooks on life will be predefined, but it will still take an excellent roleplayer to pull off the effect that they are a living, breathing, important part of the history of the world. I don't believe any AI as of now could acheive that to a degree that would be satisfactory to me. Sure, the char could be AI run during normal day-to-day operation, but for anything important, into human hands. As to the little War2 comment, I love the game personally, but never for a moment did it's back story "enthrall" me as the story with this mu* is going to (well at least hopefully). Sure, things become slightly less "realistic" (in an RL way) but the intent if for you to get the epic feeling as with LotR or Dune, the feeling that you are a part of something greater that will last for eons to come. -Sauron </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00613" HREF="msg00613.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> <UL><LI><EM>From:</EM> Stephen Zepp <zoran#enid,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00653.html">RE: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00655.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00613.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00623.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00654"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00654"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00219" HREF="msg00219.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 03 Nov 1997, 00:43 GMT <UL> <LI><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 03 Nov 1997, 11:06 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00594" HREF="msg00594.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 21:58 GMT </LI> <LI><strong><A NAME="00613" HREF="msg00613.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Wed 10 Dec 1997, 05:03 GMT <UL> <LI><strong><A NAME="00654" HREF="msg00654.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Wed 10 Dec 1997, 22:55 GMT </LI> </UL> </LI> <LI><strong><A NAME="00623" HREF="msg00623.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 10 Dec 1997, 06:57 GMT </LI> <LI><strong><A NAME="00661" HREF="msg00661.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:24 GMT </LI> <LI><strong><A NAME="00664" HREF="msg00664.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Thu 11 Dec 1997, 00:46 GMT </LI> <LI><strong><A NAME="00865" HREF="msg00865.html">RE: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 18 Dec 1997, 15:42 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>