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<H1>Re: [MUD-Dev]  Re: Introductions and descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Introductions and descriptions</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Wed, 10 Dec 1997 22:03:05 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Tue, 9 Dec 1997 coder#ibm,net wrote:

&gt; On 19/11/97 at 09:19 AM, Matt Chatterley &lt;root#mpc,dyn.ml.org&gt; said: &gt;On
&gt; Tue, 18 Nov 1997, Richard Woolcock wrote:
&gt; 
&gt; &gt;&gt; Matt Chatterley wrote:
&gt; 
&gt; &gt;&gt; The 'who' list and 'tells' show your login name (or 'soul name').
&gt; 
&gt; &gt;Makes sense to me. Presumably all other 'out of character information'
&gt; &gt;dealing commands will also relate to this, muchly like they might in a
&gt; &gt;unix environment - finger, and suchlike.
&gt; 
&gt; Totaly aside:  I have no who command per se as I have no global namespace.  
&gt; Instead the WHO command returns a list of what accounts are currently
&gt; logged into the game, but there is no way to determine what if any
&gt; characters those accounts are playing (or what characters belong to what
&gt; accounts), let alone whot bodies are being actively controlled etc.  The
&gt; WHO list merely gives a facility for logged in players to converse with
&gt; other players.  The actual character andbody base is utterly removed from
&gt; that and cannot be accessed or determined other than by a player 'fessing
&gt; up (or lieing, which I suspect will be more popular).

Certainly interesting to consider an environment with no global namespace.
I intend something similar (except WITH the namespace), in that players
will telnet to the mud, log into an account within the mud, and then
select a character to play (this makes a lot of things easier on
everyone).
 
&gt; &gt;There are also a number of shaky areas in
&gt; &gt;the theme (for instance, the way by which transporter technology
&gt; &gt;functions precludes the possibility of persons having a 'metaphysical
&gt; &gt;soul' in the sense often intended), least of all areas of technology
&gt; &gt;which cannot be explained.
&gt; 
&gt; Actually that bit is rather easy to rationalise given a metaphysical soul. 
&gt; A few possibilities:

Hmm, it is? I don't generally sortie into these areas; I'm a scientist
(more engineer) by nature, and tend to get confuddled by things I can't
grab hold of and test to destruction (or dismantle).
 
&gt;   -- The soul is extra-dimensional, and thus is not affected by the
&gt; transporter.  The sould also keys to the identity of the body (take your
&gt; pick of identifying characteristics) and there-by remains linked.

Hmm, we are talking about stripping the body into component atoms, or even
subatomic particles here, though - whatever it is 'keyed' to would be
completely destroyed, and debating on how you view transporter 'theory'
either moved to the destination, or actually never moved.
 
&gt;   -- The soul's connection to the body exists partially in normal space,
&gt; and is thereby translated with the body with no net effect on the
&gt; relationship.

As above. :)
 
&gt;   -- The soul, as the seat of identity thus the posessor of the entire
&gt; awareness and knowledge of the individual, knows about the upcoming
&gt; translation and thus reconnects once done.  (This raises the interesting
&gt; phantom of unexpected transports being deadly).

Now this is fascinating, particularly from the point of view of creating a
more original Sci-Fi environment..
 
&gt; &gt;They are also all very combatative! ST features conflicts of a violent
&gt; &gt;and rather fatal nature between various empires at times, B5 has featured
&gt; &gt;several wars, both public and concealed, and BSG was set in a refugee
&gt; &gt;context. This provides strong distractions from characterisation and
&gt; &gt;roleplay which can be quite harmful to new and old players alike.
&gt; 
&gt; Pern could be said to suffer the same flaws.

I have no experience with Pern. :)

Regards,
	-Matt Chatterley
	ICQ: 5580107
"I shall never believe that God plays dice with the world." -Einstein


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<li><strong><A NAME="00739" HREF="msg00739.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Introductions and descriptions</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00379" HREF="msg00379.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 21:10 GMT
</LI>
</ul>
<LI><strong><A NAME="00354" HREF="msg00354.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 22 Nov 1997, 16:34 GMT
<UL>
<LI><strong><A NAME="00383" HREF="msg00383.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 22:29 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00616" HREF="msg00616.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 10 Dec 1997, 06:19 GMT
<UL>
<LI><strong><A NAME="00650" HREF="msg00650.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 21:57 GMT
<UL>
<LI><strong><A NAME="00739" HREF="msg00739.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 08:53 GMT
<UL>
<LI><strong><A NAME="00776" HREF="msg00776.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sat 13 Dec 1997, 08:12 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00322" HREF="msg00322.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 20 Nov 1997, 07:46 GMT
<UL>
<LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 21 Nov 1997, 03:29 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>

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