<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Introductions and descriptions --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: Wed, 10 Dec 1997 21:57:39 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.971210215637.1396E-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199712100625.GAA68452#out5,ibm.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Introductions and descriptions</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00651.html">Previous</a> | <a href="msg00652.html">Next</a> ] Thread: [ <a href="msg00616.html">Previous</a> | <a href="msg00739.html">Next</a> ] Index: [ <A HREF="author.html#00650">Author</A> | <A HREF="#00650">Date</A> | <A HREF="thread.html#00650">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Introductions and descriptions</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Introductions and descriptions</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Wed, 10 Dec 1997 22:03:05 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 9 Dec 1997 coder#ibm,net wrote: > On 19/11/97 at 09:19 AM, Matt Chatterley <root#mpc,dyn.ml.org> said: >On > Tue, 18 Nov 1997, Richard Woolcock wrote: > > >> Matt Chatterley wrote: > > >> The 'who' list and 'tells' show your login name (or 'soul name'). > > >Makes sense to me. Presumably all other 'out of character information' > >dealing commands will also relate to this, muchly like they might in a > >unix environment - finger, and suchlike. > > Totaly aside: I have no who command per se as I have no global namespace. > Instead the WHO command returns a list of what accounts are currently > logged into the game, but there is no way to determine what if any > characters those accounts are playing (or what characters belong to what > accounts), let alone whot bodies are being actively controlled etc. The > WHO list merely gives a facility for logged in players to converse with > other players. The actual character andbody base is utterly removed from > that and cannot be accessed or determined other than by a player 'fessing > up (or lieing, which I suspect will be more popular). Certainly interesting to consider an environment with no global namespace. I intend something similar (except WITH the namespace), in that players will telnet to the mud, log into an account within the mud, and then select a character to play (this makes a lot of things easier on everyone). > >There are also a number of shaky areas in > >the theme (for instance, the way by which transporter technology > >functions precludes the possibility of persons having a 'metaphysical > >soul' in the sense often intended), least of all areas of technology > >which cannot be explained. > > Actually that bit is rather easy to rationalise given a metaphysical soul. > A few possibilities: Hmm, it is? I don't generally sortie into these areas; I'm a scientist (more engineer) by nature, and tend to get confuddled by things I can't grab hold of and test to destruction (or dismantle). > -- The soul is extra-dimensional, and thus is not affected by the > transporter. The sould also keys to the identity of the body (take your > pick of identifying characteristics) and there-by remains linked. Hmm, we are talking about stripping the body into component atoms, or even subatomic particles here, though - whatever it is 'keyed' to would be completely destroyed, and debating on how you view transporter 'theory' either moved to the destination, or actually never moved. > -- The soul's connection to the body exists partially in normal space, > and is thereby translated with the body with no net effect on the > relationship. As above. :) > -- The soul, as the seat of identity thus the posessor of the entire > awareness and knowledge of the individual, knows about the upcoming > translation and thus reconnects once done. (This raises the interesting > phantom of unexpected transports being deadly). Now this is fascinating, particularly from the point of view of creating a more original Sci-Fi environment.. > >They are also all very combatative! ST features conflicts of a violent > >and rather fatal nature between various empires at times, B5 has featured > >several wars, both public and concealed, and BSG was set in a refugee > >context. This provides strong distractions from characterisation and > >roleplay which can be quite harmful to new and old players alike. > > Pern could be said to suffer the same flaws. I have no experience with Pern. :) Regards, -Matt Chatterley ICQ: 5580107 "I shall never believe that God plays dice with the world." -Einstein </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00739" HREF="msg00739.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00616" HREF="msg00616.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></STRONG> <UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00651.html">Re: [MUD-Dev] Players as Monsters/NPCs</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00652.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00616.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00739.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00650"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00650"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Introductions and descriptions</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00379" HREF="msg00379.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 21:10 GMT </LI> </ul> <LI><strong><A NAME="00354" HREF="msg00354.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 22 Nov 1997, 16:34 GMT <UL> <LI><strong><A NAME="00383" HREF="msg00383.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 22:29 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00616" HREF="msg00616.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 10 Dec 1997, 06:19 GMT <UL> <LI><strong><A NAME="00650" HREF="msg00650.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 21:57 GMT <UL> <LI><strong><A NAME="00739" HREF="msg00739.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 08:53 GMT <UL> <LI><strong><A NAME="00776" HREF="msg00776.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sat 13 Dec 1997, 08:12 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00322" HREF="msg00322.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 20 Nov 1997, 07:46 GMT <UL> <LI><strong><A NAME="00331" HREF="msg00331.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 21 Nov 1997, 03:29 GMT </LI> </UL> </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>