<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Fear of magic (was:Usability and interface) --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: Wed, 10 Dec 1997 21:48:17 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.971210215050.1396C-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 348DAEB6.8D5EC3CE#4cs,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Fear of magic (was:Usability and interface)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00648.html">Previous</a> | <a href="msg00651.html">Next</a> ] Thread: [ <a href="msg00603.html">Previous</a> | <a href="msg00655.html">Next</a> ] Index: [ <A HREF="author.html#00649">Author</A> | <A HREF="#00649">Date</A> | <A HREF="thread.html#00649">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Wed, 10 Dec 1997 21:54:27 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 9 Dec 1997, Vadim Tkachenko wrote: > coder#ibm,net wrote: > > > > On 09/11/97 at 06:22 PM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said: > > >On 9 Nov 97 at 11:00, Marian Griffith wrote: > > > > >> Why grant players powers above those the guards enjoy. If players can > > >> have little fortresses that others find it impossible to enter then > > >> why not a town as well? > > > > >Good point. The only answer I can think of, is that players have > > >feelings. Mud monsters, well, they're made out of rubber. ;) > > > > One could champion the idea of reducing players to the level of > > monsters/NPC's as part of the game definition... > > Why reducing? Lets' consider: Indeed. More 'raising NPCs nearer the level of players' may be appropriate. > Q: What is a difference between a monster and NPC? > A: None, except that NPC is apparently is able to talk and [pretend to] > express other sign of intelligence (which presumes a different level of > hostility, too). The difference here being one that is 'thematic' or 'definitional' rather than actual - some people group NPCs as monsters, others like me prefer to reserve 'monster' for its actual implications (relatively unintelligent creatures, or horrors which you care not to describe in detail, and so forth). It presumes a different sort of hostility rather than level - one that is less primal, and far more 'pre-meditated'. > Do you consider a dragon a monster or NPC? In according to fantasy > books, dragons are highly intelligent and can talk many languages... Aha. Good call; but to me this depends upon context. If you encounter a Dragon, and manage to communicate with it or it appears in a vaguely civil or 'human' light, it is an NPC. If it attacks you, ransacks a village, eats members of your party, torches your sheep, or so forth, it is a monster. To the public, it is terrifying, and falls instantly under the monster heading. > Q: What is a difference between a PC and NPC? > A: None, except that NPC is being controlled by the computer, and PC by > the player (which is not true in some MUDs when the player is offline). Yes; the difference can be summed up as "PCs (sometimes) have socket/network connections attached to them". > Conclusion: NPC == PC == monster, to some extent. <g> Regards, -Matt Chatterley ICQ: 5580107 "I shall never believe that God plays dice with the world." -Einstein </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong> <ul compact><li><em>From:</em> Vadim Tkachenko <vadimt#4cs,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> <UL><LI><EM>From:</EM> Vadim Tkachenko <vadimt#4cs,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00648.html">RE: [MUD-Dev] Guilds & Politics</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00651.html">Re: [MUD-Dev] Players as Monsters/NPCs</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00603.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00655.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00649"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00649"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Players as Monsters/NPCs</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev] Players as Monsters/NPCs</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 10 Dec 1997, 21:56 GMT <LI><strong><A NAME="00683" HREF="msg00683.html">Re: [MUD-Dev] Players as Monsters/NPCs</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Dec 1997, 05:44 GMT </LI> </LI> <LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 09 Dec 1997, 20:45 GMT <LI><strong><A NAME="00603" HREF="msg00603.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Wed 10 Dec 1997, 00:03 GMT </LI> <LI><strong><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 21:48 GMT <LI><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Wed 10 Dec 1997, 22:58 GMT </LI> </LI> <LI><strong><A NAME="00721" HREF="msg00721.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 04:21 GMT <LI><strong><A NAME="00732" HREF="msg00732.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 12 Dec 1997, 08:12 GMT <LI><strong><A NAME="00783" HREF="msg00783.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sat 13 Dec 1997, 18:20 GMT </LI> </LI> </LI> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>