<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Alignment --> <!--X-From-R13: Hnqvz Fxnpuraxb <inqvzgN4pf.pbz> --> <!--X-Date: Wed, 10 Dec 1997 20:19:16 +0000 --> <!--X-Message-Id: 348EFAC2.F3BB1F7C#4cs,com --> <!--X-Content-Type: multipart/mixed --> <!--X-Reference: 199712040457.VAA06314#user2,inficad.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Alignment</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:vadimt#4cs,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00642.html">Previous</a> | <a href="msg00644.html">Next</a> ] Thread: [ <a href="msg00495.html">Previous</a> | <a href="msg00665.html">Next</a> ] Index: [ <A HREF="author.html#00643">Author</A> | <A HREF="#00643">Date</A> | <A HREF="thread.html#00643">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Alignment</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Alignment</LI> <LI><em>From</em>: Vadim Tkachenko <<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>></LI> <LI><em>Date</em>: Wed, 10 Dec 1997 14:25:38 -0600</LI> <LI><em>Sender</em>: <A HREF="mailto:vt#vadimt,4cs.com">vt#vadimt,4cs.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Adam Wiggins wrote: > Heh. I guess you missed the long thread about alignments; most people > couldn't figure any good way to fit absolute good and evil into a mud at all. Well, I couldn't find the thread in last two months - November folder contains 194 unread messages, thread names don't tell anything about that - can you please remind me the thread name? > > But, what other application of L-C plane except for paladines > > which have to be LG to be paladines at all? Even if I extend this > > requirement to, say, explicitly requiring some kind of L-C alignment to > > be able to do something, it seems artificial enough to wonder if there's > > anything wrong. > > You have to keep in mind that these two alignment planes were designed as > a guideline for how you were supposed to play your character, *not* as a > reflection of how your character has behaved recently. Well, I think exactly the opposite - because of my ambiguent treatment of RP My model has the relative G-E alignment instead of usual absolute - to be brief, 'alignment communities' which have different views one at another - see the detailed description at the project pages (below). I believe that this way it's much more realistic than an absolute alignment. > Lawful and chaotic > make a lot more sense to me as far as personality application. A lawful > character is predictable, a chaotic character is not. Exactly, this is why I decided to split the usual 'alignment' term into 'alignment' (which is plain G-E) and 'predictability' (L-C). In connection to the discussion about the safe zones and guard summons, can I tell that if there's a rule which says 'the violence in this area will not be tolerated', and character tries to kill/abuse somebody else, this character should be deemed more chaotic than it was before? Also, I believe if the abovesaid is true (and recalling the idea about 'blaming' the character so next time the guards see him/her they become more and more convinced [s]he should be eliminated), it may also reflect the guards' tendency to chase the chaotic characters as potential troublemakers - they are [supposedly] proven to disobey the law in the past. > Could this work in a mud without admin intervention? I doubt it. Even > *with* admins keeping an eye on things, judging a character's true motivation > is frequently as difficult as it is in real life. See, the worst problem for me is that instead of coding, I keep thinking over and over and thus don't have a possibility to test it :-/ > I think the real question is why you need to track a character's > motivations. As said above, chaotic character is a potential troublemaker, and being lawful is an IC requirement for some orders - notably, Paladine. > The only possible use that I can see is alignments with > particular factions - the example from the recent thread was the Empire > vs the Rebels in Star Wars - in which case your actions would be judged > by members of that faction, and if they were deemed out of line, you'd > be reprimanded or kicked out. See, I don't believe in admin intervention - because usually admins have other problems, like work (how many MUD admins are full-time paid MUD admins?), implementation, you name it. Thus, I'd like to minimize it and eliminate any IC admin intervention. > If you do desire a typical fantasy good vs evil struggle for your mud, > I suggest the deity trick. Set up a god or gods who advocate selflessness > and justice, and other god or gods that advocate self-gain and rule > of the strongest. This can coexist with what I was talking about -- Still alive and smile stays on, Vadim Tkachenko <VadimT#4CS,Com> Gradient MUD project: <A HREF="http://206.139.13.23/~vt/gradient/">http://206.139.13.23/~vt/gradient/</A> -- UNIX _is_ user friendly, he's just very picky about who his friends are</PRE> <PRE> begin: vcard fn: Vadim Tkachenko n: Tkachenko;Vadim org: 4C Solutions, Inc. email;internet: vadimt#4cs,com title: Web Developer x-mozilla-cpt: ;0 x-mozilla-html: TRUE version: 2.1 end: vcard </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] Alignment</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#user2,inficad.com></li></ul> <li><strong><A NAME="00665" HREF="msg00665.html">Re: [MUD-Dev] Alignment</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00488" HREF="msg00488.html">Re: [MUD-Dev] Alignment</A></STRONG> <UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user2,inficad.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00642.html">RE: [MUD-Dev] Guilds & Politics</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00644.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00495.html">Re: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00665.html">Re: [MUD-Dev] Alignment</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00643"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00643"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] META: FAQ and Thread Summaries</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00596" HREF="msg00596.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>, Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 22:30 GMT </LI> </ul> </LI> <LI><strong><A NAME="00481" HREF="msg00481.html">Alignment</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Wed 03 Dec 1997, 20:56 GMT <UL> <LI><strong><A NAME="00488" HREF="msg00488.html">Re: [MUD-Dev] Alignment</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 04 Dec 1997, 04:48 GMT <UL> <LI><strong><A NAME="00495" HREF="msg00495.html">Re: [MUD-Dev] Alignment</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 04 Dec 1997, 19:31 GMT </LI> <LI><strong><A NAME="00643" HREF="msg00643.html">Re: [MUD-Dev] Alignment</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Wed 10 Dec 1997, 20:19 GMT <UL> <LI><strong><A NAME="00665" HREF="msg00665.html">Re: [MUD-Dev] Alignment</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Dec 1997, 04:57 GMT </LI> <LI><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] Alignment</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 11 Dec 1997, 07:43 GMT <UL> <LI><strong><A NAME="00723" HREF="msg00723.html">Re: [MUD-Dev] Alignment...an old view</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 12 Dec 1997, 06:51 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00477" HREF="msg00477.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 03 Dec 1997, 15:42 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>