<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Fear of magic (was:Usability and interface) --> <!--X-From-R13: Enheba <qybirNxhfq.xhfq.rqh> --> <!--X-Date: Wed, 10 Dec 1997 00:03:10 +0000 --> <!--X-Message-Id: 348DDD68.5A6B#kusd,kusd.edu --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199712091843.SAA100300#out5,ibm.net --> <!--X-Reference: 348DAEB6.8D5EC3CE#4cs,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Fear of magic (was:Usability and interface)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:dlove#kusd,kusd.edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00602.html">Previous</a> | <a href="msg00604.html">Next</a> ] Thread: [ <a href="msg00589.html">Previous</a> | <a href="msg00649.html">Next</a> ] Index: [ <A HREF="author.html#00603">Author</A> | <A HREF="#00603">Date</A> | <A HREF="thread.html#00603">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI> <LI><em>From</em>: Sauron <<A HREF="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</A>></LI> <LI><em>Date</em>: Tue, 09 Dec 1997 18:08:08 -0600</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Vadim Tkachenko wrote: > > coder#ibm,net wrote: > > > > On 09/11/97 at 06:22 PM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said: > > >On 9 Nov 97 at 11:00, Marian Griffith wrote: > > [snip various comments on player/npc/monster powers] > > Why reducing? Lets' consider: > > Q: What is a difference between a monster and NPC? > A: None, except that NPC is apparently is able to talk and [pretend to] > express other sign of intelligence (which presumes a different level of > hostility, too). > > Do you consider a dragon a monster or NPC? In according to fantasy > books, dragons are highly intelligent and can talk many languages... In my experience, most NPC's have been incredibly dull-witted and tended to attack first and ask questions later. Sure it's easier to code buy you lose realism (internal) when you have the all mighty and wise sage sitting there saying the same meaningless garble over and over and over. > Q: What is a difference between a PC and NPC? > A: None, except that NPC is being controlled by the computer, and PC by > the player (which is not true in some MUDs when the player is offline). > > Conclusion: NPC == PC == monster, to some extent. > By the way, if you look at that from the implementation point of view, > you'll find the structure greatly simplified - why, I've recently seen > some RPG product, in which the NPC and Monster classes weren't even > derived from a common ansector! > > All you need to do is just attach the different behavior control > adapters - and then, a situation is possible when, say, admin is able to > take control over some NPC/monster and RP it... This very situation (admin taking control of NPC) is going to be essential in my MU*. With the fact that unless we have some extremely talented players who are great at RP, it will be up to the admin to initiate tinyplots usually involoving the infamous people in the realm. For a quick overview of my world (as is now) there will be a number of factions, some opposing, some allied, some neutral, all of which have their own agendas. Players can either cooperate with a given group, remain neutral, or go around double-crossing everyone if they wish. So say I want to start a war between group A and group B and want a player viewable reason. So I take the great wizard Whomever (who was hired by Prince Anonymous) and attack King Whatshisname causing a war between the wizard's and Prince's combined forces against the King's. The King defeated, the wizard then kills the prince and takes over his kingdom as well. The players are the everyday citizens/soldiers/gov't officials who end up dying for this war. Of course the real twist goes in when General PC gets fed up and attacks his leader the wizard Whomever which upsets the entire balance of power in the world. (of course General PC is usually going to have to have some special help in order to accomlish this, which tends to be done through admin authorization). -Sauron > > J C Lawrence > > -- > Still alive and smile stays on, > Vadim Tkachenko <VadimT#4CS,Com> > -- > UNIX _is_ user friendly, he's just very picky about who his friends are > </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00581" HREF="msg00581.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> <UL><LI><EM>From:</EM> coder#ibm,net</LI></UL></LI> <LI><STRONG><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> <UL><LI><EM>From:</EM> Vadim Tkachenko <vadimt#4cs,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00602.html">Re: [MUD-Dev] A flamewar startingpoint.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00604.html">Re: [MUD-Dev] Problem Players [was: Guilds & Politics ]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00589.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00649.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00603"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00603"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Players as Monsters/NPCs</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00624" HREF="msg00624.html">Players as Monsters/NPCs</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 10 Dec 1997, 07:09 GMT <LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev] Players as Monsters/NPCs</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 10 Dec 1997, 21:56 GMT <LI><strong><A NAME="00683" HREF="msg00683.html">Re: [MUD-Dev] Players as Monsters/NPCs</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Dec 1997, 05:44 GMT </LI> </LI> </LI> <LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 09 Dec 1997, 20:45 GMT <LI><strong><A NAME="00603" HREF="msg00603.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Wed 10 Dec 1997, 00:03 GMT </LI> <LI><strong><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 10 Dec 1997, 21:48 GMT <LI><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Wed 10 Dec 1997, 22:58 GMT </LI> </LI> <LI><strong><A NAME="00721" HREF="msg00721.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 12 Dec 1997, 04:21 GMT <LI><strong><A NAME="00732" HREF="msg00732.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 12 Dec 1997, 08:12 GMT </LI> </LI> </LI> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>