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<H1>Re: [MUD-Dev] META: FAQ and Thread Summaries</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] META: FAQ and Thread Summaries</LI>
<LI><em>From</em>: Stephen Zepp <<A HREF="mailto:zoran#enid,com">zoran#enid,com</A>></LI>
<LI><em>Date</em>: Tue, 09 Dec 1997 15:21:45 -0600</LI>
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<PRE>
Heheh..I'll jump on the bandwagon:
Stephen Zepp, zoran#enid,com, zenithar#enid,com,
ack-admin-owner#soe,nuc.net, lots#soe,nuc.net, root#soe,nuc.net
Designer for ack!mud 4.2 code base ( merc derived hack/slash code base,
fttp://soe.nuc.net/pub/ackmud )
Key concepts:
Very interested in RP, but feels that "RP" is a natural result of a well
defined world and game structure. Goal oriented games are Required for
consistent and interesting long term gameplay. Extreme proponent of
hands-off administration and game systems designed to obfuscate standard
administration/social game problems by side-effect.
Extreme proponent of persistant worlds (no resets or repops EVER), level-less
skill-based systems, classless ( and experienceless ) gaming systems.
Proponent of player created worlds via estate management, and "sub-games"
within a mudding environment, specifically "actor" ( player or npc )
created communities with all the fixins.
Thanks to J C for the outline, as you can see, I used a lot of his stuff (
JC, we _really_ need to talk :) )
Zoran
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>,
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 04 Dec 1997, 02:15 GMT
<UL>
<LI><strong><A NAME="00578" HREF="msg00578.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 09 Dec 1997, 18:24 GMT
<UL>
<LI><strong><A NAME="00700" HREF="msg00700.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 11 Dec 1997, 17:48 GMT
<UL>
<LI><strong><A NAME="00707" HREF="msg00707.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 22:51 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00596" HREF="msg00596.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>,
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 22:30 GMT
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</UL>
</LI>
<LI><strong><A NAME="00481" HREF="msg00481.html">Alignment</A></strong>,
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Wed 03 Dec 1997, 20:56 GMT
<UL>
<LI><strong><A NAME="00488" HREF="msg00488.html">Re: [MUD-Dev] Alignment</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 04 Dec 1997, 04:48 GMT
<UL>
<LI><strong><A NAME="00495" HREF="msg00495.html">Re: [MUD-Dev] Alignment</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 04 Dec 1997, 19:31 GMT
</LI>
<LI><strong><A NAME="00643" HREF="msg00643.html">Re: [MUD-Dev] Alignment</A></strong>,
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Wed 10 Dec 1997, 20:19 GMT
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