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<H1>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fear of magic (was:Usability and interface)</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Tue, 09 Dec 97 10:42:03 -0800</LI>
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<PRE>

On 09/11/97 at 06:22 PM, "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt; said:
&gt;On  9 Nov 97 at 11:00, Marian Griffith wrote:

&gt;&gt; Why grant players powers above those the guards enjoy. If players can
&gt;&gt; have little fortresses  that others find it impossible to enter  then
&gt;&gt; why not a town as well?

&gt;Good point.  The only answer I can think of, is that players have
&gt;feelings.  Mud monsters, well, they're made out of rubber. ;)

One could champion the idea of reducing players to the level of
monsters/NPC's as part of the game definition...

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>
<ul compact><li><em>From:</em> Vadim Tkachenko &lt;vadimt#4cs,com&gt;</li></ul>
<li><strong><A NAME="00586" HREF="msg00586.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fear of magic (was:Usability and interface)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00243" HREF="msg00243.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 05 Nov 1997, 18:46 GMT
</LI>
<LI><strong><A NAME="00240" HREF="msg00240.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)y</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Wed 05 Nov 1997, 08:56 GMT
</LI>
<LI><strong><A NAME="00261" HREF="msg00261.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 09 Nov 1997, 16:34 GMT
<LI><strong><A NAME="00268" HREF="msg00268.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 10 Nov 1997, 02:07 GMT
<LI><strong><A NAME="00581" HREF="msg00581.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 09 Dec 1997, 18:37 GMT
<LI><strong><A NAME="00586" HREF="msg00586.html">Re: [MUD-Dev] Fear of magic (was:Usability and interface)</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 09 Dec 1997, 19:50 GMT
<LI><strong><A NAME="00624" HREF="msg00624.html">Players as Monsters/NPCs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 10 Dec 1997, 07:09 GMT
<LI><strong><A NAME="00651" HREF="msg00651.html">Re: [MUD-Dev]  Players as Monsters/NPCs</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 10 Dec 1997, 21:56 GMT
<LI><strong><A NAME="00683" HREF="msg00683.html">Re: [MUD-Dev]  Players as Monsters/NPCs</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Dec 1997, 05:44 GMT
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