<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] World Design --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Tue, 09 Dec 1997 05:25:41 +0000 --> <!--X-Message-Id: 199712090531.XAA29320@dfw-ix11.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.PMDF.3.91.971205170814.541423946A-100000#nova,wright.edu --> <!--X-Reference: Marcel-1.26-1207170546-b49Ky&5#Gryphon,knoware.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] World Design</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00551.html">Previous</a> | <a href="msg00553.html">Next</a> ] Thread: [ <a href="msg00519.html">Previous</a> | <a href="msg00556.html">Next</a> ] Index: [ <A HREF="author.html#00552">Author</A> | <A HREF="#00552">Date</A> | <A HREF="thread.html#00552">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] World Design</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: [MUD-Dev] World Design</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Tue, 9 Dec 1997 00:32:13 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 7 Dec 97 at 13:05, Marian Griffith wrote: > On Sat 06 Dec, s001gmu#nova,wright.edu wrote: > > On Fri, 5 Dec 1997, Sauron wrote: > > > One of the challenges I > > > have found both interesting and enjoying about working with an entirely > > > original theme is that of creating a believable world with an enthraling > > > history which draws people in. > > I belief this is much more important to the game than the actual map. > The history will provide the game with a sense of continuity and it > can guide the area builders in their efforts much more than a fairly > abstract map can do. > > > Amen. :) I think having a full world map also makes solving the problem > > of long distance travel a little easier.. at least it's easier to keep it > > a realistic solution. Regarding the design of worlds in general: The following is a synthesis of several FRPG systems of creating worlds that was jotted down many moons ago by myself (I think mostly from 1st edition RoleMaster stuff). The order and comments were somewhat subjective to my worlds and some of them might be odd, but I thought I'd include it in its entirety. Perhaps I've overlooked some important aspects or there is a more logical way to order this. --cut-- Designing a World Checklist 1) Choose a world environment. 2) Sketch major land masses, oceans, moons, and suns. 3) Plot prevailing winds, ocean currents, and climatic bands of the world. 4) Make notes of settings, characters, and situations you want to include in play. 5) Draw up a historical time-line running back at least 3000 years. 6) Establish major forces and/or conflicts in the world. 7) Decide on major flora and fauna resources. 8) Plot trade routes and locations of resources in the world. 9) From trade routes plot the political forces, tensions, trade, and interests of civilizations. 10) Consider the growth of civilizations and their influence on world events. 11) Establish the philosophical foundations of the universe and the gods (mythology) that represent that philosophy. 12) Create folk tales and local traditions, past political history, racial distribution, and religious beliefs of each area. 13) Establish heroes and legends from the political and mythological history. 14) Determine technological levels of the various civilizations. 15) Determine local mores and codes of conduct. 16) Plot constellations of the night sky and develop astrological symbols. 17) Determine the location and prevalence of ancient ruins. 18) Determine any powerful non-governmental powers in the world. 19) Develop languages and customs of each civilization. --cut-- -- Jon A. Lambert "Everything that deceives may be said to enchant" - Plato </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00506" HREF="msg00506.html">Re: BUILDERS: Ferries</A></STRONG> <UL><LI><EM>From:</EM> s001gmu#nova,wright.edu</LI></UL></LI> <LI><STRONG><A NAME="00519" HREF="msg00519.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00551.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00553.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00519.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00556.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00552"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00552"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00490" HREF="msg00490.html">Re: BUILDERS: Ferries</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 04 Dec 1997, 06:41 GMT <UL> <LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></strong>, Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Fri 05 Dec 1997, 02:24 GMT <UL> <LI><strong><A NAME="00506" HREF="msg00506.html">Re: BUILDERS: Ferries</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 05 Dec 1997, 22:36 GMT <UL> <LI><strong><A NAME="00519" HREF="msg00519.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 07 Dec 1997, 19:19 GMT <UL> <LI><strong><A NAME="00552" HREF="msg00552.html">[MUD-Dev] World Design</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 09 Dec 1997, 05:25 GMT </LI> <LI><strong><A NAME="00556" HREF="msg00556.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Tue 09 Dec 1997, 07:45 GMT <UL> <LI><strong><A NAME="00824" HREF="msg00824.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 15 Dec 1997, 00:15 GMT <UL> <LI><strong><A NAME="00864" HREF="msg00864.html">Re: BUILDERS: Ferries</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Thu 18 Dec 1997, 15:35 GMT </LI> <LI><strong><A NAME="00867" HREF="msg00867.html">Re: [MUD-Dev] Re: BUILDERS: Ferries</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Thu 18 Dec 1997, 18:32 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>