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<H1>Re: [MUD-Dev]  Re: BUILDERS: Ferries</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: BUILDERS: Ferries</LI>
<LI><em>From</em>: Mike Sellers &lt;<A HREF="mailto:mike#online-alchemy,com">mike#online-alchemy,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 07 Dec 1997 18:06:06 -0800</LI>
<LI><em>Cc</em>: Mud Dev Mailing list &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
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<PRE>
At 01:05 PM 12/7/97 PST8PDT, Marian Griffith wrote:
&gt;On Sat 06 Dec, s001gmu#nova,wright.edu wrote:
&gt;&gt; &gt; One of the challenges I
&gt;&gt; &gt; have found both interesting and enjoying about working with an entirely
&gt;&gt; &gt; original theme is that of creating a believable world with an enthraling
&gt;&gt; &gt; history which draws people in.
&gt;
&gt;I belief this is much more important to the game than the actual map.
&gt;The history  will provide the game with a sense of continuity  and it
&gt;can guide the area builders in their efforts much more  than a fairly
&gt;abstract map can do.

FWIW, various authors including Tolkein, Eddings, and O.S. Card have talked
about how they started with a map, and built their histories and peoples
(and eventually stories) on top of it.  I think this makes a lot of sense.
Eddings also said in a recent article that it took him almost two years to
do all that for the Belgariad/Mallorean stories, but now he has the process
down to about six weeks. :-)  


Mike Sellers                                    Chief Alchemist
mike#online-alchemy,com                         Online Alchemy              

        Combining art &amp; science to create new worlds.

</PRE>

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<li><strong><A NAME="00687" HREF="msg00687.html">Re: [MUD-Dev]  Re: BUILDERS: Ferries</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
<li><strong><A NAME="00527" HREF="msg00527.html">Re: [MUD-Dev]  Re: BUILDERS: Ferries</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user2,inficad.com&gt;</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev]  OT: News from the front</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00544" HREF="msg00544.html">Re: [MUD-Dev]  OT: News from the front</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Mon 08 Dec 1997, 23:29 GMT
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<LI><strong><A NAME="00545" HREF="msg00545.html">Re: [MUD-Dev]  OT: News from the front</A></strong>, 
Sauron <a href="mailto:dlove#kusd,kusd.edu">dlove#kusd,kusd.edu</a>, Tue 09 Dec 1997, 03:32 GMT
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<LI><strong><A NAME="00546" HREF="msg00546.html">Re: [MUD-Dev]  OT: News from the front</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 09 Dec 1997, 04:03 GMT
</LI>
<LI><strong><A NAME="00560" HREF="msg00560.html">Re: [MUD-Dev]  OT: News from the front</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 09 Dec 1997, 08:15 GMT
</LI>
</ul>
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<LI><strong><A NAME="00523" HREF="msg00523.html">Re: [MUD-Dev]  Re: BUILDERS: Ferries</A></strong>, 
Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Mon 08 Dec 1997, 02:01 GMT
<UL>
<LI><strong><A NAME="00527" HREF="msg00527.html">Re: [MUD-Dev]  Re: BUILDERS: Ferries</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 08 Dec 1997, 08:28 GMT
<UL>
<LI><strong><A NAME="00528" HREF="msg00528.html">Re: [MUD-Dev]  Re: BUILDERS: Ferries</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 08 Dec 1997, 13:24 GMT
<UL>
<LI><strong><A NAME="00553" HREF="msg00553.html">Re: [MUD-Dev]  Re: BUILDERS: Ferries</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 09 Dec 1997, 06:05 GMT
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</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00687" HREF="msg00687.html">Re: [MUD-Dev]  Re: BUILDERS: Ferries</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 07:20 GMT
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</UL>
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</UL></BLOCKQUOTE>

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