<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Guilds & Politics [was Affecting the World] --> <!--X-From-R13: [vxr Eryyref <zvxrNbayvar-nypurzl.pbz> --> <!--X-Date: Sun, 07 Dec 1997 18:34:57 +0000 --> <!--X-Message-Id: 3.0.32.19971207103813.007072d4#pop,ricochet.net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:mike#online-alchemy,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00515.html">Previous</a> | <a href="msg00516.html">Next</a> ] Thread: [ <a href="msg00548.html">Previous</a> | <a href="msg00516.html">Next</a> ] Index: [ <A HREF="author.html#00517">Author</A> | <A HREF="#00517">Date</A> | <A HREF="thread.html#00517">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</LI> <LI><em>From</em>: Mike Sellers <<A HREF="mailto:mike#online-alchemy,com">mike#online-alchemy,com</A>></LI> <LI><em>Date</em>: Sun, 07 Dec 1997 10:40:07 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 12:09 PM 12/6/97 PST8PDT, Felix A. Croes wrote: >> Rather, I believe that we can (and must) make use of that small proportion >> of people (the usual 10% or 20% who do 80% or 90% of good things in any >> community setting) to create and enforce their own societal mores. We can >> best do this by understanding who these people are, and then giving them >> limited, compartmentalized, generally localized power -- but real power >> nonetheless to affect the social landscape of the game. In effect, this >> enables "the game" to settle their grievances, only now some of them have >> essentially become part of the game from others' point of view -- and as we >> know, often the best game play is created by the people in the game, not >> the monsters or situations we create externally. The same goes for >> resolving problems. > >Unless the power to affect the game is available to everyone, this is >still what you called an externally-imposed solution -- there has to >be a sheriff to appoint the deputees. I'm not sure what you mean here. How is having a PC Sheriff appointed by a PC Mayor who is elected by the PCs themselves an externally-imposed solution? I'll grant you that the Sheriff's powers are enabled by the game, and to that degree it is external -- but we're talking about a virtual world where at some level *everything* is externally imposed, including basic things like gravity. (And as discussed, I think you could call this "Sheriff" solution a first-generation solution... there are more elegant ways to get the same effect, of course.) >In my experience, the mature, responsible players are even less >motivated than the paid staff to deal with the jerks. Dealing with >the jerks is not actually a very enjoyable occupation. Maybe. This does not fit my experience, at least when these players are given the equivalent of *limited* wiz powers. They are only unmotivated when nothing they do is going to make a difference anyway. >Also, I think that you perhaps use the idea of letting the game solve >itself too easily. Any workable solution has to include the troublemakers >in the game, too. Good heavens, yes. This is precisely what I meant about creating social ecologies. Briefly, the "troublemakers" take on the role of "decomposers" in biological ecologies -- they are important to redistributing power and wealth, just as vultures and worms are important to redistributing the energy encased in any consumer, so the producers can use it again. >> ... My goal >> is to make that pain as small and short as possible, and to eliminate as >> many of the code crutches as we can. I don't think the solutions we've >> seen thus far scale to where the Net and online entertainment spaces are >> going to be in, say, three to five years. IMO, we absolutely must stop >> looking at this as a problem with a technical solution, and begin >> addressing it as a predictable and tractable situation with social >> solutions. > >Agreed, with one qualification: I want the result to be a mud. As opposed to what? What would make something like this _not_ a mud? Mike Sellers Chief Alchemist mike#online-alchemy,com Online Alchemy Combining art & science to create new worlds. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00515.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00516.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00548.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00516.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00517"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00517"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00509" HREF="msg00509.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sat 06 Dec 1997, 03:18 GMT </LI> <LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sun 07 Dec 1997, 05:36 GMT <UL> <LI><strong><A NAME="00542" HREF="msg00542.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 08 Dec 1997, 21:40 GMT </LI> <LI><strong><A NAME="00548" HREF="msg00548.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 09 Dec 1997, 04:32 GMT </LI> </UL> </LI> <LI><strong><A NAME="00517" HREF="msg00517.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sun 07 Dec 1997, 18:34 GMT </LI> <LI><strong><A NAME="00516" HREF="msg00516.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sun 07 Dec 1997, 18:35 GMT <UL> <LI><strong><A NAME="00529" HREF="msg00529.html">Wild west (was Guilds & Politics)</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 08 Dec 1997, 13:30 GMT <UL> <LI><strong><A NAME="00531" HREF="msg00531.html">Wild west (was Guilds & Politics)</A></strong>, s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Mon 08 Dec 1997, 14:01 GMT <UL> <LI><strong><A NAME="00532" HREF="msg00532.html">Re: [MUD-Dev] Wild west (was Guilds & Politics)</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Mon 08 Dec 1997, 15:03 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>