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<H1>Re: [MUD-Dev] META: FAQ and Thread Summaries</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] META: FAQ and Thread Summaries</LI>
<LI><em>From</em>: "Brandon J. Rickman" <<A HREF="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</A>></LI>
<LI><em>Date</em>: Wed, 3 Dec 1997 18:16:00 -0800</LI>
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<PRE>
On Wed, 3 Dec 1997, Adam Wiggins <nightfall#user1,inficad.com> wrote:
>[coder#ibm,net:]
>> Deduced reasons: Partly it is as trivial as vocabulary (we have evolved
>> our own terminology and connotation frame), partly it is reference frame
>
>People are getting confused by constant references to Bubba? :)
Making common vocabulary and references clearer would be useful, but
might lead to heated discussion of "What is a spoof?" and
"Could the Great God GooGoo create a rock so big he couldn't life it?"
>> (we all have a fairly decent idea of each other's projects, design goals,
>> and base approaches), and partly it is sheer discussion history
>> (scenarios, named topics, etc).
>
>I think that's the most important thing. As I mentioned above - people
>hop in and start talking about a subject that we beat into the ground
>just two months ago. In some cases, it's the same thread - just that
>thread has already evolved into a more complex topic. They, of course,
>look at it and come up with the same things that were broached earlier
>in the thread. I tend to ignore those posts, which I suppose doesn't
>much help, but I don't feel like repeating myself (or worse, repeating
>others).
I think anyone building off of certain test scenarios would be happy
to have those scenarios as part of some reference, FAQ or otherwise.
You can often tell who wrote a scenario based on the character names
they use, that kind of information might be useful as well. I don't
know how JC might be planning on distributing this info, it is likely
to become large and unwieldly despite the best intentions.
Here is the kind of information I would be interested in sharing, is
this too much, too vague? Should I just put it all in my .sig?
[my secret agenda -- SPOILER!]
Brandon Rickman - currently a graduate student, University of California
Los Angeles, department of design. ashes#zennet,com
Favorite characters: Shoehorn, Motch
Favorite scenarios:
- [Shoehorn and the rabbits]
Favorite concepts:
- Big Universe: a game world so large all the characters would be unable
to cumulatively explore it in less than ten days.
- randomness versus indeterminacy
- storytelling should be concerned with what the player is interested
in, not with simulation.
- decaying details
more info: http://...
[end of my secret agenda]
I'm running out of steam, the point is that my terminology can be very
particular about certain things, like "details", and if you [mis]used
a certain word or phrase you would be very likely to get a response
from me.
- Brandon Rickman - ashes#zennet,com -
While I have never previously found a need for a .sig, this
may be considered one for the purposes of this list
</PRE>
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<li><strong><A NAME="00578" HREF="msg00578.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>
<ul compact><li><em>From:</em> coder#ibm,net</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Circumstances & Situations</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00902" HREF="msg00902.html">Re: [MUD-Dev] Circumstances & Situations</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 21 Dec 1997, 15:38 GMT
</LI>
</ul>
<LI><strong><A NAME="00932" HREF="msg00932.html">Re: [MUD-Dev] Circumstances & Situations</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 23 Dec 1997, 07:32 GMT
<UL>
<LI><strong><A NAME="01039" HREF="msg01039.html">Re: [MUD-Dev] Circumstances & Situations</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 31 Dec 1997, 01:08 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00520" HREF="msg00520.html">Re: BUILDERS: Ferries</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 07 Dec 1997, 20:54 GMT
</LI>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>,
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 04 Dec 1997, 02:15 GMT
<UL>
<LI><strong><A NAME="00578" HREF="msg00578.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 09 Dec 1997, 18:24 GMT
<UL>
<LI><strong><A NAME="00700" HREF="msg00700.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 11 Dec 1997, 17:48 GMT
<UL>
<LI><strong><A NAME="00707" HREF="msg00707.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 11 Dec 1997, 22:51 GMT
</LI>
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00596" HREF="msg00596.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></strong>,
Stephen Zepp <a href="mailto:zoran#enid,com">zoran#enid,com</a>, Tue 09 Dec 1997, 22:30 GMT
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