<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scripting techniques --> <!--X-From-R13: Hnqvz Fxnpuraxb <inqvzgN4pf.pbz> --> <!--X-Date: Wed, 03 Dec 1997 21:57:41 +0000 --> <!--X-Message-Id: 3485D690.2ABE76B4#4cs,com --> <!--X-Content-Type: multipart/mixed --> <!--X-Reference: 199710052049.QAA06654#polaris,net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scrip</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:vadimt#4cs,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00481.html">Previous</a> | <a href="msg00484.html">Next</a> ] Thread: [ <a href="msg00120.html">Previous</a> | <a href="msg00684.html">Next</a> ] Index: [ <A HREF="author.html#00482">Author</A> | <A HREF="#00482">Date</A> | <A HREF="thread.html#00482">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scripting techniques</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scripting techniques</LI> <LI><em>From</em>: Vadim Tkachenko <<A HREF="mailto:vadimt#4cs,com">vadimt#4cs,com</A>></LI> <LI><em>Date</em>: Wed, 03 Dec 1997 16:00:48 -0600</LI> <LI><em>Sender</em>: <A HREF="mailto:vt#vadimt,4cs.com">vt#vadimt,4cs.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Travis Casey wrote: > > Brian Price <blprice#bedford,net> wrote: > > >I'm against numeric displays of anytype except where they represent > >something that could be realistically measured on some scale within > >the game. In most cases I believe they lead directly to power gaming > >attempts and indirectly to scripting/spamming. If you simply must > >use a gradual improvement % based skill system, I believe that using > >incompetent for 01-10, barely competent for 11-20, etc. would give > >the necessary feedback to the player while doing much to hide any > >gains from spamming or scripting, reducing the incentive as it were. > > I like using numbers -- they're easy to display and understand, where > many "descriptive" systems use adjectives where it can be hard to tell > which is better. Also, since Arabic numerals are used in many languages, > they make it easier for players who aren't native English speakers. > > However, there's no reason my the numbers displayed have to be the actual > numbers that the mud uses internally. The players might be shown their > skills on a 0 to 10 scale, for example, even though the mud internally uses > a 0 to 100 scale. This part triggered me to offer the idea I've been thinking over for a while. In my model, properties are unlimited in number, ordered in a tree-like fashion, every leaf, as well as a node, can have a value, nodes have two - literal and weighted. Thus, it's difficult to estimate a complete picture even roughly without spending significant time walking that tree (right now I'm talking about the graphical client) - it's impossible to have just a small panel with up to 5-10 stats and values, the number of properties, once again, is unlimited. So, the next idea was to create some sort of a visualization for that tree which will reflect, at least approximately, a current status. As I see it now, it may be some sort of a fractal figure, let's say snowflake, with a fixed number of directions on each level (while the number of properties the character has may be big, it's constant - new properties don't get added to the system every 15 minutes) - so, there'll be a one-to-one correspondence between a direction (angle) and the property it describes. Then, as far as this is a fractal structure and I can't arbitrarily change a length of any rib (? correct me, I don't know the proper name for that) in a snowflake, the only method to visualize the value for any given property is color. Then, given the concept of modifiers (see reference below), I say that the unmodified property value is displayed in shades of gray, any bonus modifiers shift it to, say, green and any penalty/damage modifiers shift it to red (you may have more than one modifier at a time). Thus, the result is a visualization using which you would be able to tell your (other object's) exact property breakdown, at least approximate, almost instantly (like the artificial horizon in the modern aircrafts, which can give you the estimate on dozen different parameters at one glance). Any comments? > -- > |\ _,,,---,,_ Travis S. Casey <efindel#io,com> > ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me. > |,4- ) )-,_..;\ ( `'-' rec.games.design FAQ: > '---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A> PS: The concept of modifier is described at <A HREF="http://206.139.13.23/~vt/gradient">http://206.139.13.23/~vt/gradient</A>, look for 'Wounds' -- Still alive and smile stays on, Vadim Tkachenko <VadimT#4CS,Com> -- UNIX _is_ user friendly, he's just very picky about who his friends are</PRE> <PRE> begin: vcard fn: Vadim Tkachenko n: Tkachenko;Vadim org: 4C Solutions, Inc. email;internet: vadimt#4cs,com title: Web Developer x-mozilla-cpt: ;0 x-mozilla-html: TRUE version: 2.1 end: vcard </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00684" HREF="msg00684.html">Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scripting techniques</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00047" HREF="msg00047.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></STRONG> <UL><LI><EM>From:</EM> "Travis Casey" <efindel#polaris,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00481.html">Alignment</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00484.html">Re: [MUD-Dev] META: FAQ and Thread Summaries</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00120.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00684.html">Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scripting techniques</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00482"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00482"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] UI Issues: Anti-scripting techniques</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00068" HREF="msg00068.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 08 Oct 1997, 05:52 GMT </LI> </ul> </ul> <LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, Broly <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Thu 09 Oct 1997, 09:53 GMT </LI> <LI><strong><A NAME="00107" HREF="msg00107.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 14 Oct 1997, 19:04 GMT </LI> <LI><strong><A NAME="00120" HREF="msg00120.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 18 Oct 1997, 20:39 GMT </LI> </ul> <LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scripting techniques</A></strong>, Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Wed 03 Dec 1997, 21:57 GMT <UL> <LI><strong><A NAME="00684" HREF="msg00684.html">Re: [MUD-Dev] Status visualization Was: UI Issues: Anti-scripting techniques</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:54 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Mon 06 Oct 1997, 18:36 GMT <UL> <LI><strong><A NAME="00062" HREF="msg00062.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 07 Oct 1997, 05:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="00063" HREF="msg00063.html">Re: [MUD-Dev] UI Issues: Anti-scripting techniques</A></strong>, Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Tue 07 Oct 1997, 07:28 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>