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<H1>Re: [MUD-Dev]  Re: Introductions and descriptions</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Introductions and descriptions</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 02 Dec 1997 23:23:23 -0800</LI>
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<PRE>
Derrick Jones wrote:
&gt; 
&gt; On Sun, 30 Nov 1997, Adam Wiggins wrote:
&gt; 
&gt; &gt; [Brandon J. Rickman:]
&gt; &gt; &gt; On Fri, 28 Nov 1997, Adam Wiggins &lt;nightfall#user1,inficad.com&gt; wrote:
&gt; &gt;
&gt; &gt; &gt; I'll see if I can find the old posts.  I really like discussion of
&gt; &gt; &gt; pseudo-random skill checks.  But how could a character "learn" something,
&gt; &gt; &gt; like how to identify a very specific species of mushroom?  If mushroom
&gt; &gt; &gt; recognition is dependent on a very genreal skill, such as survival,
&gt; &gt; &gt; and "my" seeded skill requires an 87 to identify a particular mushroom
&gt; &gt; &gt; but my current skill is 13...
&gt; &gt;
&gt; &gt; If it requires an 87 on a scale of 100, this should mean it is a very
&gt; &gt; difficult mushroom to identify.  Thus only a highly trained survivalist
&gt; &gt; would be able to tell that particular mushroom apart from the three other
&gt; &gt; species of nearly identical-looking, but completely harmless, 'shrooms.
&gt; &gt;
&gt; But the random seed is also dependant on the character.  So one particular
&gt; mushroom may require an 87 for Bubba, while Boffo only needs a 35...On the
&gt; other hand, the seeding may work out to be on another mushroom, Boffo
&gt; needs the 87 and Bubba the 35.  So Bubba may learn mushroom B easily, but
&gt; not mushroom A, and Boffo can pick up on A, but not B.

So Bubba learned about Mushroom A, whist Boffo learned about mushroom B.  I
have studied computing, yet I can assure you I have not learned exactly the
same things as other people who have studied the same subject.

&gt; &gt; Of course, I dislike super general skills except as roots in a skill
&gt; &gt; tree.
&gt; Agreed.

I also agree...however I have the limitations of trying to base my code
on a roleplaying game.  I sometimes wonder if this is a distinctly bad
thing...but I am determined to see it through.

KaVir.

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<LI><STRONG><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></STRONG>
<UL><LI><EM>From:</EM> Derrick Jones &lt;gunther#online1,magnus1.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Re: Introductions and descriptions</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00447" HREF="msg00447.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sat 29 Nov 1997, 22:43 GMT
<UL>
<LI><strong><A NAME="00453" HREF="msg00453.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 30 Nov 1997, 11:28 GMT
<UL>
<LI><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Tue 02 Dec 1997, 19:35 GMT
<UL>
<LI><strong><A NAME="00470" HREF="msg00470.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Vadim Tkachenko <a href="mailto:vadimt#4cs,com">vadimt#4cs,com</a>, Tue 02 Dec 1997, 20:37 GMT
</LI>
<LI><strong><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 02 Dec 1997, 22:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:09 GMT
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</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00464" HREF="msg00464.html">[MUD-Dev]  Re: Introductions and descriptions</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Mon 01 Dec 1997, 16:07 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Wed 19 Nov 1997, 10:14 GMT
<UL>
<LI><strong><A NAME="00316" HREF="msg00316.html">Re: [MUD-Dev]  Introductions and</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 19 Nov 1997, 21:18 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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