<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Thief skills, Dream Park and me (again) --> <!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> --> <!--X-Date: Sun, 30 Nov 1997 15:40:11 +0000 --> <!--X-Message-Id: 34820964.E0A#dial,pipex.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.SOL.3.96.971129160847.8599A-100000@sun-cc203 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Thief skills, Dream Park and me (again)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:KaVir#dial,pipex.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00454.html">Previous</a> | <a href="msg00456.html">Next</a> ] Thread: [ <a href="msg00462.html">Previous</a> | <a href="msg00677.html">Next</a> ] Index: [ <A HREF="author.html#00455">Author</A> | <A HREF="#00455">Date</A> | <A HREF="thread.html#00455">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Thief skills, Dream Park and me (again)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Thief skills, Dream Park and me (again)</LI> <LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI> <LI><em>Date</em>: Sun, 30 Nov 1997 16:48:36 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Ling wrote: > > On Fri, 28 Nov 1997 coder#ibm,net wrote: > > From: jwagner#larry,cc.emory.edu (John Wagner) > > [plenty of interesting stuff snipped] > > That's all quite cool but I'd imagine that the mud had better support all > those nifty skills. I've played a few muds where being a thief is a silly > choice if you wanna level lots. I couldn't fight well, couldn't cast > spells but I was useful for rare occassions for unlocking the few pickable > doors. Basically, it wasn't worth it. But if I could set up traps... > *muhahahahaha* Dead useful on a pk mud. Scaling buildings would be > another useful thing, rooftop chases in the moonlight... The problem with being a 'thief' in AD&D is that is very much a solo class, with problems like you described about. However, if you code into your mud the ability to scale houses, set traps, etc, as described, then you could have a LOT of fun playing a thief - particularly if you had alternatives to killing for exp. It would be nice to be able to go to your guildmaster and ask if there are any 'jobs' (quests) available. Simple jobs might require you to simply sneak around the back of a house, pick the locks, get it and grab some possession from some part of the house. More complicated jobs might require scaling a nearby house, throwing a grappling hook across the rooftop to another building, walking across the rope, then 'removing' a skylight and slipping in through the top of the building. Killing any guards before they noticed you might also be a requirement (although such 'instant kill' abilities would have to be carefully dealt with in any PK environment because - as realistic as they are - they are somewhat unfair). The only problem I can see is with the 'jobs' starting to get somewhat repetative after a while. But then its no worse than walking around killing things over and over... KaVir. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00446" HREF="msg00446.html">Thief skills, Dream Park and me (again)</A></STRONG> <UL><LI><EM>From:</EM> Ling <K.L.Lo-94#student,lboro.ac.uk></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00454.html">Re: [MUD-Dev] (Java, applets,) forests and ecologies.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00456.html">Re: [MUD-Dev] ... forests and ecologies.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00462.html">Vague: Containers</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00677.html">Re: [MUD-Dev] Thief skills, Dream Park and me (again)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00455"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00455"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00432" HREF="msg00432.html">Re: Q: What are the coolest thief skills people have seen?</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 28 Nov 1997, 17:53 GMT <UL> <LI><strong><A NAME="00446" HREF="msg00446.html">Thief skills, Dream Park and me (again)</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 29 Nov 1997, 16:41 GMT <UL> <LI><strong><A NAME="00451" HREF="msg00451.html">Re: [MUD-Dev] Thief skills, Dream Park and me (again)</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 30 Nov 1997, 10:58 GMT <UL> <LI><strong><A NAME="00462" HREF="msg00462.html">Vague: Containers</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 01 Dec 1997, 15:08 GMT </LI> </UL> </LI> <LI><strong><A NAME="00455" HREF="msg00455.html">Re: [MUD-Dev] Thief skills, Dream Park and me (again)</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 30 Nov 1997, 15:40 GMT </LI> <LI><strong><A NAME="00677" HREF="msg00677.html">Re: [MUD-Dev] Thief skills, Dream Park and me (again)</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:02 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00425" HREF="msg00425.html">Re: [MUD-Dev] requests</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 28 Nov 1997, 07:03 GMT <LI><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Thu 27 Nov 1997, 00:06 GMT <UL> <LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Guilds & Politics [was Affecting the World]</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 01 Dec 1997, 01:01 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>