<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] requests --> <!--X-From-R13: "Penaqba X. Dvpxzna" <nfurfNcp4.mraarg.pbz> --> <!--X-Date: Sun, 30 Nov 1997 00:14:25 +0000 --> <!--X-Message-Id: 199711300017.QAA07665#pc4,zennet.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] requests</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ashes#pc4,zennet.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00448.html">Previous</a> | <a href="msg00450.html">Next</a> ] Thread: [ <a href="msg00680.html">Previous</a> | <a href="msg00443.html">Next</a> ] Index: [ <A HREF="author.html#00449">Author</A> | <A HREF="#00449">Date</A> | <A HREF="thread.html#00449">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] requests</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] requests</LI> <LI><em>From</em>: "Brandon J. Rickman" <<A HREF="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</A>></LI> <LI><em>Date</em>: Sat, 29 Nov 1997 16:17:40 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Marian Griffith was asking for comments about a collection of web pages, this particular section caught my eye: --- borrowed from <A HREF="http://www.iaehv.nl/users/gryphon/index.html">http://www.iaehv.nl/users/gryphon/index.html</A> --- The following series are amongst the most popular stories for roleplaying games. Of course had there been a book for the dungeon and dragon games that would be by far the most popular one for muds but there isn't. - Anne McCaffrey's Dragonriders of Pern(TM) - Robert Jordan's Wheel of Time - J.R.R. Tolkien's Lord of the Rings - Paramount's Star Trek(TM) We are looking for people who are willing to put in a brief explanation of why those books are so good, and such wonderfull worlds for roleplay. And yes, advertisements for your favorite game are acceptable. Or at least we're providing space for that elsewhere and will allow links to those pages. --- --- First, has anyone come across a particularly good discussion of the most popular mud themes? Second, there are an unfortunate number of books based on Dungeons and Dragons, at least in the US and the UK, probably the most significant being the DragonLance series. Finally, those stories/themes that are the most influential are not always the most popular, if one looks at quantity and not quality (or quantity over time). Some quick research on the Mud Connector reveals: 5 muds based on Dragonriders of Pern 23 muds based on Jordan's Wheel of Time (aka the Series Without an Editor) 9 muds based on Tolkien/Lord of the Rings 9 muds based on Gene Roddenberry's Star Trek [14 muds based on TSR's DragonLance] [19 muds based on White Wolf's World of Darkness] While the Jordan series is very popular at the moment, I doubt there will be more than a dozen Wheel of Time muds in a year or two, or that more that half of the 23 "currently available" even exist. Some potential criteria for popular themes: A wealth of source material - All of these themes, less so for Jordan, provide a lot of printed material for mud creators to draw from, and this material is well distributed. The Jordan material is not as accessible, unless you actually read his books and take lots of notes. A large unexplored but well defined world/universe - The bigger the world, the easier it is to build a specific area or system of that world without directly competing with other muds. The World of Darkness muds are usually based around major cities, the game world is _this_ world and is plenty big. A broad non-age, non-gender biased audience - McCaffrey and Tolkien have been read by people of all ages, Star Trek draws fans from almost three generations. As for gender: you don't see a lot of muds based on Rambo, do you? Or muds based on romance novels? And of course, some distinction should be made between authored worlds and RPG based themes, i.e. muds based on popular media versus muds based on games designed to be games. And then there is ZenMOO. - Brandon Rickman - ashes#zennet,com - While I have never previously found a need for a .sig, this may be considered one for the purposes of this list </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00448.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00450.html">Re: [MUD-Dev] Java, applets, forests and ecologies.</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00680.html">Re: [MUD-Dev] ... forests and ecologies.</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00443.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00449"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00449"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00457" HREF="msg00457.html">Re: [MUD-Dev] Thief skills, Dream Park and me (again)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 30 Nov 1997, 19:22 GMT <LI><strong><A NAME="00456" HREF="msg00456.html">Re: [MUD-Dev] ... forests and ecologies.</A></strong>, Mike Sellers <a href="mailto:mike#online-alchemy,com">mike#online-alchemy,com</a>, Sun 30 Nov 1997, 16:49 GMT <UL> <LI><strong><A NAME="00461" HREF="msg00461.html">Re: [MUD-Dev] ... forests and ecologies.</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 01 Dec 1997, 01:38 GMT </LI> <LI><strong><A NAME="00680" HREF="msg00680.html">Re: [MUD-Dev] ... forests and ecologies.</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:13 GMT </LI> </UL> </LI> <LI><strong><A NAME="00449" HREF="msg00449.html">Re: [MUD-Dev] requests</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Sun 30 Nov 1997, 00:14 GMT <LI><strong><A NAME="00443" HREF="msg00443.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 29 Nov 1997, 06:59 GMT <UL> <LI><strong><A NAME="00444" HREF="msg00444.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 29 Nov 1997, 10:01 GMT </LI> <LI><strong><A NAME="00445" HREF="msg00445.html">Java, applets, forests and ecologies.</A></strong>, Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 29 Nov 1997, 15:38 GMT <UL> <LI><strong><A NAME="00450" HREF="msg00450.html">Re: [MUD-Dev] Java, applets, forests and ecologies.</A></strong>, Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Sun 30 Nov 1997, 07:45 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>