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<H1>Re: [MUD-Dev] Re: Less numbers, more roleplaying.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Less numbers, more roleplaying.</LI>
<LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI>
<LI><em>Date</em>: Fri, 28 Nov 1997 20:16:12 -0800</LI>
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<PRE>
Adam Wiggins wrote:
[snip]
> Now, I think a good web page for players that have already taken an
> interest in is a great idea. You can put up graphical maps of the world,[snip]
A friend of mine is putting together a graphical map generator for my mud's
web pages (which he also writes). It reads in my dynamic world files and
displays a section of the world. I've included a screenshot as an attachment,
for those who are interested. It still needs 'smoothing', and the ability
to zoom in (plus because it's a screenshot, obviously you cannot scroll around),
but each pixel represents 1 room, and I'm quite pleased with the result.
The reason it is so blocky around the edges is because of the way the templates
are laid out - I will change this in the code. The plan is to be able to see
the world change - for example you could sit on the web page and watch a city
begin to pop up, or watch the lava slowly pour from a volcano towards your
house...
I keep wondering if this is starting to head towards a graphical mud.
KaVir.
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<LI><STRONG><A NAME="00426" HREF="msg00426.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user2,inficad.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: Less numbers, more roleplaying.</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00429" HREF="msg00429.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>,
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 28 Nov 1997, 10:45 GMT
<LI><strong><A NAME="00440" HREF="msg00440.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 28 Nov 1997, 19:54 GMT
</LI>
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<LI><strong><A NAME="00431" HREF="msg00431.html">Lots of things about me (long)</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Fri 28 Nov 1997, 17:26 GMT
</LI>
<LI><strong><A NAME="00426" HREF="msg00426.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Fri 28 Nov 1997, 08:21 GMT
<LI><strong><A NAME="00438" HREF="msg00438.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 28 Nov 1997, 19:08 GMT
</LI>
<LI><strong><A NAME="00439" HREF="msg00439.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 28 Nov 1997, 19:26 GMT
</LI>
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<LI><strong><A NAME="00668" HREF="msg00668.html">Re: [MUD-Dev] Re: Less numbers, more roleplaying.</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Thu 11 Dec 1997, 05:00 GMT
<LI><strong><A NAME="00736" HREF="msg00736.html">OT: Books</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Fri 12 Dec 1997, 08:34 GMT
<LI><strong><A NAME="00750" HREF="msg00750.html">OT: Books</A></strong>,
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 12 Dec 1997, 20:29 GMT
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