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<H1>Re: Ho hum</H1>
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<LI><em>To</em>: Ling &lt;<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>&gt;, <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: Ho hum</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Fri, 28 Nov 97 10:10:56 -0800</LI>
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<PRE>

On 27/11/97 at 06:43 PM, Ling &lt;K.L.Lo-94#student,lboro.ac.uk&gt; said: &gt;Now I
have time for a more complete reply...

&gt;On Tue, 25 Nov 1997 coder#ibm,net wrote:

&gt;&gt; Consider the case of your players viewing the battlefield:
&gt;&gt; 
&gt;&gt;   Two players may see, and may need to interpret what they see entirely
&gt;&gt; differently.
&gt;&gt; 
&gt;&gt;   Bubba may see his 5th infantry advancing as a group with his 7th
&gt;&gt; cavalry.  It is useful for him to see them operating as a group as he
&gt;&gt; created that group and coordination.  
&gt;&gt; 
&gt;&gt;   Conversely, Boffo would merely see the infantry on one side, and the
&gt;&gt; cavalry on the other, quite likely not noting their collusion, or if he
&gt;&gt; does, having to mentally overlay that model over his reports ("Ahh!  The
&gt;&gt; infantry and cavalry are working together as so!".  

&gt;Damnit!  I've already decided I hate you for pointing out cases which I
&gt;didn't consider.  

Pffffffbt.

&gt;My first task though, will be to try and work out a system of almost 3D
&gt;rooms but it doesn't need to be a super accurate...  Having found out
&gt;that my original proposal of 200 x 200 squares consisting of 5x5m will
&gt;not be welcomed by Cold and some sort of heirarchy node system is
&gt;preferred. Life.

I suspect it would be welcomed by cold if you used a sparser data
structure.

-- 
J C Lawrence                               Internet: claw#null,net
----------(*)                              Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  (Java, applets,) forests and ecologies.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev]  (Java, applets,) forests and ecologies.</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 30 Nov 1997, 11:48 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00442" HREF="msg00442.html">OT: my web pages</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 28 Nov 1997, 21:40 GMT
<LI><strong><A NAME="00433" HREF="msg00433.html">Re: Ho hum</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 28 Nov 1997, 18:08 GMT
<UL>
<LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] Re: Ho hum</A></strong>, 
JC Lawrence <a href="mailto:claw#under,Eng.Sun.COM">claw#under,Eng.Sun.COM</a>, Tue 16 Dec 1997, 00:35 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00434" HREF="msg00434.html">Re: Ho hum</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 28 Nov 1997, 18:32 GMT
</LI>
<LI><strong><A NAME="00435" HREF="msg00435.html">Re: Ho hum</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 28 Nov 1997, 18:33 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00432" HREF="msg00432.html">Re: Q: What are the coolest thief skills people have seen?</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 28 Nov 1997, 17:53 GMT
<UL>
<LI><strong><A NAME="00446" HREF="msg00446.html">Thief skills, Dream Park and me (again)</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 29 Nov 1997, 16:41 GMT
<UL>
<LI><strong><A NAME="00451" HREF="msg00451.html">Re: [MUD-Dev]  Thief skills, Dream Park and me (again)</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sun 30 Nov 1997, 10:58 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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