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<H1>Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 26 Nov 1997 00:09:59 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A></LI>
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<PRE>
[Richard Woolcock:]
&gt; &gt; of winning.).  A T-Rex just sees 100-200 pound of fresh USDA grade A
&gt; &gt; human.
&gt; 
&gt; So called 'Intelligent' mobs should go for the weakest opponent.

They should?  I consider myself intelligent, yet I always consider
the most dangerous opponent to be my first target in a combat
situation.

Plus, then you get:

&lt; score
You are level 287.
&lt; say hey guys, want some quick exp?
You say, 'Hey guys, want some quick exp?'
&lt;
Joe the Newbie says, 'Oh Boy!'
&lt;
Joe the Newbie begins following you.
Boffo the Newbie begins following you.
Buffy the Newbie begins following you.
Billy the Newbie begins following you.
Bernard the Newbie begins following you.
&lt; tell Bubba heh, heh, just got myself 5 free rounds against the dragon



</PRE>

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<li><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
<li><strong><A NAME="00420" HREF="msg00420.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<LI><STRONG><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00390" HREF="msg00390.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Mon 24 Nov 1997, 06:07 GMT
<UL>
<LI><strong><A NAME="00402" HREF="msg00402.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 24 Nov 1997, 19:46 GMT
<UL>
<LI><strong><A NAME="00404" HREF="msg00404.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Tue 25 Nov 1997, 09:10 GMT
<UL>
<LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 25 Nov 1997, 22:41 GMT
<LI><strong><A NAME="00413" HREF="msg00413.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 26 Nov 1997, 07:10 GMT
<LI><strong><A NAME="00420" HREF="msg00420.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 27 Nov 1997, 18:40 GMT
<LI><strong><A NAME="00427" HREF="msg00427.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Fri 28 Nov 1997, 08:21 GMT
</LI>
<LI><strong><A NAME="00430" HREF="msg00430.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Derrick Jones <a href="mailto:gunther#online1,magnus1.com">gunther#online1,magnus1.com</a>, Fri 28 Nov 1997, 10:51 GMT
</LI>
<LI><strong><A NAME="00448" HREF="msg00448.html">Re: [MUD-Dev]  Re: Less numbers, more roleplaying.</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a>, Sat 29 Nov 1997, 22:47 GMT
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