<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Introductions and --> <!--X-From-R13: Dvpuneq Ibbypbpx <YnHveNqvny.cvcrk.pbz> --> <!--X-Date: Sun, 23 Nov 1997 22:01:54 +0000 --> <!--X-Message-Id: 3479282C.81#dial,pipex.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.26-1122112000-d07Ky&5#Gryphon,knoware.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Introductions and</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:KaVir#dial,pipex.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00381.html">Previous</a> | <a href="msg00383.html">Next</a> ] Thread: [ <a href="msg00385.html">Previous</a> | <a href="msg00348.html">Next</a> ] Index: [ <A HREF="author.html#00382">Author</A> | <A HREF="#00382">Date</A> | <A HREF="thread.html#00382">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Introductions and</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Introductions and</LI> <LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI> <LI><em>Date</em>: Sun, 23 Nov 1997 23:09:32 -0800</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Marian Griffith wrote: > > On Fri 21 Nov, Sauron wrote: > > Marian Griffith wrote: > > > > On Wed 19 Nov, Richard Woolcock wrote: > > > > Matt Chatterley wrote: > > > > > On Tue, 18 Nov 1997, Mike Sellers wrote: > > > > > On the mention of sexuality, I am probably going to code in a couple of > > > > Flaw - homosexual and bisexual. Not that I have anything against people > > > > of those particular persuasions, but not being able to have children > > > > (homosexual) and being able to be seduced by people of either gender > > > > (bisexual) are what I consider disadvantages. > > > > This is off topic and I know I should not respond to this, but .. why? > > > Because it exists? It adds more RL realism to the game and creates > > different situations and possiblities for character interactions. I > > think it would be an interesting and possibly enjoyable challenge for me > > to role play a homosexual or bisexual man. > > I am sorry. I should have been more clear. I meant to ask why it should > be considered a weakness? I did explain in my post (which is also in this) why I consider it a weakness. Childbirth is a coded aspect of my mud, and I intend to use it as a way to 'live on' after death for non-vampires. I have already made a post about my 'emotional reaction' system, which could have some quite interesting affects. Falling in love, whilst considered in the real world to be a 'good thing', has its downfalls. I intend to play on these 'bad aspects' as far as manipulation is concerned - and being able to fall in love with people of either gender gives you an even broader 'weakness'. I don't think I can think of any situation in which one-way love is a good thing. > > > > I still don't know how I'm going to code seduction though. Hopefully the > > > > emotional responce thing will help. > > > > I think this is all you can reasonably do. Otherwise you are writing a > > > story, not creating a game. > > > I was always of the opinion that muds are supposed to be interactive > > stories, with the plot following the players choices. > > Perhaps, but dictating your emtional responses to other characters seems > to change a game into story telling. Some hints about (relative) attrac- > tiveness as judged by the ideal image given for that character would be > about as far as I am willing to accept in a game. Interestingly enough, the 'Dungeon Master' of a WoD rpg is called the Storyteller. I think falling for the 'wrong person' is a quite entertaining notion. After all, how many times have you looked at someone and said to yourself "I think I'll fall in love with them"? Besides, you can pretend you don't love someone (and just hope they don't notice the way you keep looking at them and react around them). I can understand why many people don't like this. I don't care. KaVir. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00349" HREF="msg00349.html">Re: [MUD-Dev] Introductions and</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00381.html">Re: [MUD-Dev] You, the game of philosophy.</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00383.html">Re: [MUD-Dev] Re: Introductions and descriptions</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00385.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00348.html">Re: [MUD-Dev] Introductions and</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00382"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00382"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Introductions and</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00349" HREF="msg00349.html">Re: [MUD-Dev] Introductions and</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 22 Nov 1997, 10:24 GMT <UL> <LI><strong><A NAME="00360" HREF="msg00360.html">Re: [MUD-Dev] Introductions and</A></strong>, Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Sat 22 Nov 1997, 21:57 GMT <UL> <LI><strong><A NAME="00369" HREF="msg00369.html">Re: [MUD-Dev] Introductions and</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 23 Nov 1997, 16:07 GMT </LI> <LI><strong><A NAME="00385" HREF="msg00385.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 22:56 GMT </LI> </UL> </LI> <LI><strong><A NAME="00382" HREF="msg00382.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 22:01 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00348" HREF="msg00348.html">Re: [MUD-Dev] Introductions and</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 22 Nov 1997, 08:42 GMT </LI> <LI><strong><A NAME="00356" HREF="msg00356.html">Re: [MUD-Dev] Introductions and</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 22 Nov 1997, 16:42 GMT <UL> <LI><strong><A NAME="00403" HREF="msg00403.html">Re: [MUD-Dev] Introductions and</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 25 Nov 1997, 06:14 GMT </LI> </UL> </LI> <LI><strong><A NAME="00378" HREF="msg00378.html">Re: [MUD-Dev] Introductions and</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 23 Nov 1997, 20:49 GMT </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>